After finishing the Adventure Outfit Set, I wanted to do something a little more interesting than another lineup.
The studio shots are useful for actually seeing the designs, but they're also very controlled. Everyone is standing still, everything is clean, and the outfits never have to prove that they still look like they belong to these characters once things start moving.
So I split the cast into three smaller groups and sent them out into the field.
Noctra, Florielle, Sylva, and Umbra ended up in something a little darker and more magical, surrounded by moonlight, flowers, vines, and shadow.
Noctra, Florielle, Sylva, and Umbra unleash moonlight, blossoms, vines, and shadow in a ruined forest.
Cindra, Zephyra, Aurelia, and Maris got a much brighter battlefield, with fire, wind, sunlight, and water all competing for space at once.
Cindra, Zephyra, Aurelia, and Maris combine fire, wind, sunlight, and water against a clawed threat.
And Rimea, Terra, Veyra, and Kaelis ended up with the heaviest fight of the three. Ice, stone, lightning, and one very large guardian seemed like a reasonable combination when something with too many claws showed up.
Rimea, Terra, Veyra, and Kaelis answer ice, stone, lightning, and brute force with a united frontline.
What I like most about these is that the adventure outfits finally feel like outfits rather than designs.
They're moving in them. Fighting in them. Using their elements. Standing next to other members of the cast instead of being isolated on a white background.
And that makes the whole set feel a lot more real to me.
I may have to do more of these.
Because apparently giving twelve characters adventure gear eventually leads to the inconvenient realization that you should probably let them have an adventure.