Dev Update! 9/30/26

Hey, folks! Hope you’re all doing well this week. My life remains something of a chronic shitstorm, but hopefully next year will bring some relief. For now, I’m just looking to struggle-bus my way through a few crummy months. I’ll try not to let my personal issues affect things here too much, but if the schedule is a bit more erratic than normal (as with this Wednesday Dev Update) that’s why.
me frirl
I keep having people ask me about the pending Steam build, and my plan remains to get through the next two chapters (16 & 17) and then start working on it. That build will encompass all of Season One, and basically be the final product, minus any DLC I may want to add, later. Quality-of-life improvements will include a gallery system, a character profile section that updates at the end of each chapter to indicate a character’s general disposition/major story events, and proper animations. So, it’s coming. But right now I want to build a little momentum in S2, notably for Pepper, Viola, and Brittani’s storylines.
As for Ch16, development continues. Currently cruising to 400+ images, and doing some pick-up renders for the Barron Books scene. I’m trying to get a new demo build out for $15+ supporters, which will feature some stuff with Alex, the Lawful Waffle, Molly, and the beginning of the Barron Books scene. It should be out tonight.

And I’ve got a vacation from my day job in October, which I plan to use as a bit of a working vacation. I’ll try to make some heavy progress on Ch16. Wish me luck!

That’s it for today, but as always: take care of yourselves, and thank you for your support!