Figured I ought to give some idea of where the game has been the last month or so. Going forward, I'll try to put in patch notes every week, at least, to give some idea of changes and improvements.
 9/25/26
  • Preparatory work for next month. I believe everyone should be ready at this point, but it’s worth double-checking.
  • NoelFem.
  • Sigrun ending.
  • Shunkuet game
  • WorldGame update (multiple)
  • Continuing character art. I’m close on Charlotte, but it’s not quite right for some of the other work.
9/18/26
  • I started work on figuring out how to do art for the game, currently focused on character portraits and room designs. Currently, this isn’t included in game, but the process itself and getting a good look for characters and locations was important.
  • Working a bit more on Vicky’s ending.
  • Adjusted children, adding in a few events.
  • Positional text update for a couple of scenes.
  • Effect rework for MJ12.
  • Mechanical analysis regarding combat in two important sections.
  • Vicky/Shunkuet effect rework.
  • Vicky/Shunkuet skill text (forgot this last week)
  • Sakura/Sigrun skill text
  • Sakura/Sigrun effect text
  • Outlined a couple of new combat endings. The work on this section is still going to take a bit, but at least the outlines for it are done.
  • Small but important correction on one of Charlotte’s EH calls.
9/11/26
  • Continuing structural work.
  • Combat rework for multiple opponents. Primarily this is focusing on the Majestic-12, which is something I wanted to work on for a bit.
    • In total, this accounts for around 10,000 words.
  • Finished park visits.
  • Maria-related combat error. (She really does bring a fair amount of trouble.)
  • NoelFem revisions.
  • Grammar edit (unusual)
  • Technical revisions for Doll events.
  • Affection fix in Doll.
  • Rework on one of Shunkuet’s game effects.
  • Rework on one of Vicky’s game endings.
  • Updates to one of the world games.
9/4/26
  • Aside from the addition of new characters, which is rather significant (nearly doubling the size of the game file, to give some perspective), most work this last week has been on structural issues.
  • Added a few events
  • Modified existing events
  • Added a content warning.