An Award Winning Game!
I have some pretty exciting news in this update.
This weekend I attended the Adult Games Fest, and I learned so much about the adult game industry. I met a ton of great devs, players, and other people in the industry. It was a ton of fun, and if you missed it this year. I would HIGHLY recommend checking out the event next year. You can also watch the award show, as well as, some of the other great presentations on the Red Light Center twitter/x account.
I originally entered the show just to get more visibility for the game. A few days after I signed on though, I got an email. Saying I had been nominated for an innovation award! With all the great devs, and teams there I didn't expect to win to be honest. However, I did!
I won the innovation award, and now Goblin Hole is an award winning adult game. Something I never thought I would be able to say about any adult game. I'm super thankful to the people who held the event. It's so cool to finally have a space to honor this great community, and genre. Shout out to the teams at Utherverse and Nutaku, who made this event possible.
I also want to thank you guys for supporting me. I never would have made it this far without you guys. So really, thank you!

Another bit of exciting news is I'm working on a Steam release for my game. One of the thing I learned about at AGF, was how the process for getting a game on Steam works. So, I have submitted a request, and once approved my game will be ready to be added to wishlists. I didn't know this, but part of the release process involves a certain amount of people wishlisting your game. I'm still waiting on some tax stuff, so more on that later.
With that all out of the way lets get back to Goblin Hole! I have been mostly focused on this convention since my last realease. So, I haven't really made anything new to show. I have however made a few bug patches since release. If you were exeperiencing any bugs at launch, they should be fixed if you re-download the game now. This goes for both the paid, and free releases.
With this win under my belt I'm more motivated than ever, and can't wait to start making the next chapter of Goblin Hole! I also want to try and start releasing more frequent updates. They may have less content as a result, but I will try to at least add some new animations each release. No promises, but I will do my best.
Well, that was a lot of yapping. If you read all of that, you're a real one, and I again want to thank you all.
We're just getting started, so stick around. Soon I'll be introducing the orcs for chapter 2.




