Full Body Alchemist ALPHA-04 Build for Subscribers (September Build)!

And here we are, at the end of a short month. Pretty much as early as the last Friday of a month can be, so it really puts the crunch on things in terms of how much work I can get done before it’s time to show off what I’ve got for you. There’s been a lot of tweaks and improvements in preparation for the Mod Support, along with setting up a lot of stuff for next month’s next level!

Curious ($5) Tier and Higher

You can get the download link here: https://subscribestar.art/posts/2710662

MODDING IS HERE! That’s right, now you can add your own attacks, statuses, and events through the awesome power of JSON files! With it, you can even get a little sneak peek at some of the content coming up next month if you know what you’re doing. I’ve taken some time to add some examples to the documentation, so hopefully it’s intuitive enough that you will be able to figure things out with a little trial and error.

  • MODDING - The number of things to experience is now (technically) limitless, only bound by the confines of your imagination. Now you can create attacks, events, and statuses to twist the battles to suit your fetishes. Want to give some spice to the enemy? You can do that to thanks to the intuitive “Tag” system.
  • Nuclear Swamplands CG Scenes Completed - For those that missed the stealth update at the beginning of the month, the Places of Interest CGs are now available in full for those who have unlocked them.
  • Status Effect Overhaul - A massive rework over Status Effects has been completed, opening things up not only for modding, but also in the content that’s already available. Many attacks now have a chance to inflict a special status effect on you, your opponent, or both! Some work by turn, others work by building and depleting stacks.
  • Dialogue Skip and other Options - Some of these were also present in the stealth update/public demo update, but among the new ones is the option to enable/disable mods and one to turn off the text labels in the lab.
  • Lab BGM and alternate Mall of the Mindless BGM - New music for the lab and the first level. For the Mall of the Mindless, there is a 50/50 between the new music and the original when you start a run.
  • Battle Loss fix - Fixed a bug where you still had to input an action, even if your submission meter was full and you were about to lose the battle.
  • Implemented the Bunny Switch TF and Role:Dominant/Role:Submissive Statuses - All pre-work for the Dungeons of Dominance coming at the end of October. You can access these through modding, or wait until the final implementation is done to experience them in level.
  • New CHEATS - Along with a slight visual rework of the CHEATS menu, there are two new cheats: Unlimited Stamina (Gives 999 Stamina at start of a run) and Ignore Stat Cap Restrictions (Allows you to increase base stats regardless of cap).

Tainted ($25) Tier and Higher

You can get the download link here: https://subscribestar.art/posts/2710668

For those who want to go beyond and really support the development of Full Body Alchemist, I have a special feature just for you: Color Customization! Since this is so early in the project, I wanted to give you something a little extra before the cheats are implemented. In the customization screen, you can click the little checkboxes next to the color indicators to customize the color of specific parts of your homunculus.

Additionally, this lets you use the bondage preview in the homunculus customizer screen.

Finally, CHEATS! Some of them are as simple as giving yourself free Materia, while others let you ignore MP limits or start the battle with you and/or your opponent in Pleasure Break. Tweak the game to your liking, and expect even more to come. Just access the CHEATS menu from the title screen menu.

Devlog NEXT WEEK!

You might notice that a lot of things are getting set up for the Dungeons of Dominance level next month, including the art for some icons and a lot of new behind-the-scenes stuff. I’ll go more into what a lot of that stuff is about next week, and build some hype for the new mechanics and relics coming to the game in October.

You also might have noticed that the “Do Nothing” button has been disabled and renamed “Strategy.” I’ll talk about my plans for it next week, but this improvement will allow you to influence the types of actions that you are more likely to draw each turn.

In the meantime, I might do another post sometime between now and then if I feel like I need to help explain some things about modding. I’m hoping that what I’ve provided, as dry and technical as it is, along with the examples, are enough to get people started!

Thanks again for all of the support and until next week, stay safe and stay kinky!