Future “battles” update: the organs (4/5)
Hello, everyone! First of all, I’m really sorry, but I’ve managed to work properly only for 5-7 days for two weeks. Something terrible happened, and it just… threw me off track. It was the hell of a week. But now I’m back and working again. Sorry, one more time.
I managed to add Ferret, and that’s about it. A shy crossbow archer that patrols a small territory but sees far. It won’t trigger on the player until they come into a zone where a crossbow bolt can hit them, however. And if they lose track of a player, they will never chase. On the contrary, Ferret hates melee fights, and it will “push” the player and jump away in any direction, trying to gain distance. It won’t jump blindly off the ledge, don’t worry. It’s smart about directions. Oh, and while it aims, you will be warned with a yellow exclamation mark and a cyan line, showing the trajectory of the bolt.
I also added a new projectile for Ferret (obviously) – a crossbow bolt. A quite fast projectile that flies strictly forward. It can be hit, however, or jumped over. It has a white outline when it’s a danger to the player. It can stick in the walls, by the way! And falls off after some time with a neat physics effect.
Ferret was a quite easy-to-add character. I’m optimistic about other ones. Lynx (the next one) will be the hardest to add. Werewolf is quite easy. And Ent is a piece of cake. Sorry, again, and see you in two weeks. [No more abandoned projects]




