Deedee Games, State Of Development:
Short announcement, I'll be leaving for a while starting October 2nd, stationary Hospital visit to get my health back. I'll leave you in the more then Capable Hands of Shaska.
Deedee Games, State Of Development:
Hello all, as we approach the 9 year mark since the first version of Secretary was released to the world (0.0.1.0 being released October 1st, 2017) we're taking stock and looking forward.
First: Secretary development continues, with the public release of 1.1.3 to happen in October.
Supporters have likely noticed that the overall scale of Secretary releases has come down somewhat from our previous highs (from 0.8.5->1.0.0 we made 11 bimonthly releases of 100k or more words each, with the largest being 1.0.0 at 169k words in a single release). The backlog of content that we drew on for these larger releases has long been drained down and released, plus we have successfully told the "core" story both of Secretary (with the canonical ending releasing in 1.0.0), and its darker "evil path" mirror (with the "evil" ending releasing in 1.1.0). While that core (and many, MANY other things) have been released, we still have more Secretary story to tell, but there is a possible end on the horizon. For now, work continues on Secretary on three forms:
- Art! We're aggressively working to back-fill missing art both in the inventory, and for characters.
- Tester/backer reward content. We continue to keep pace (mostly) with reward scenes for testers, VIPs, and other backer-selected content (expect more polls to such end through the rest of 2026)
- Filling in some implied, but not yet finished side content. (Various implied/outlined content that hasn't yet made it into the game, including Primrose dating arc, some additional 6-pathing of things and others)
- More variants* (see the end of this post for details)
That's Secretary... but the title of this post is Deedee games... well, it's time to start revealing the first of our non-Secretary projects. Drone Thief is a new twine game that Sashka has been working on in the background, it is text-only (for now...) and a more focused narrative compared to Secretary... but we hope it proves of some interest. Based on backer feedback work in it (and possible art) will be interleaved with continued Secretary development as well as...
Simulacra:
While we aren't ready to go into public detail yet, the team has been actively developing on a new game that will take us beyond the text-adventure world of Twine. As Secretary releases continue (with some Drone Thief mixed in on the side), we'll be dropping more information about this new project as we work towards its initial beta release.
Thanks again to all of our supporters, we hope you've enjoyed the near decade thus far... and that you enjoy the continuing ride, and now it's back to the code/writing/art mines for us here at Deedee, inc.!
*For some time now we have been working in the background to exapnd the "gender toggling" of NPCs to handle the full cast, as well as adding additional flexibility to support more resistive playstyles, and more gender flexibility for the MC (femboy, and female start). Given the scale of the game (3.5 million words across nearly 14,000 passages... and counting), this is still in progress, but the first phase of refactoring pronouns and identifying needed variation-points is nearly 1/3 done. With this steady progress we are now opening things officially if anyone would like to assist. Reach out to sashka over discord (sashka__), no coding or writing skills are necissary, and there will be scene rewards for those that help us push forward this effort.




