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Devlog 22: Going full ahead
Hi! After a forced break, I'm back to work! My health is almost okay, and new ideas have appeared in my head. In this devlog I'll tell you a bit more about the development.
First, about the combat system. Your anus is in danger: Heh-heh… and that's not the end of this scene. In the build you'll see a lot more!
What exactly was added? Well, basically I gave the player a special attack, the same way the monsters have one.
But the success conditions for this attack will differ from monster to monster. Some monsters will need to be stunned, some will need their HP dropped to a certain level, and some will only be defenceless while they're attacking. I'm planning to add some visual cues so the player can better understand exactly when there's a chance for a special attack.
As for when the next build will be. I'm planning to release it next week, since there are still some scenes left to finish drawing and to polish up visually. I'm also thinking about adding a difficulty level for the fights that you'd be able to adjust in the game settings. This difficulty won't be reflected only in increasing/decreasing the monsters' HP, but also in how exactly the enemies' attacks are telegraphed and how fast they are, and in how hard/easy it will be to pull off special attacks and the minigames inside them.
The next thing I want to talk about is exploring. It's the part of the game that let the player explore the world more, but at the same time it was limited to 4 locations and to random events, which are a fight with the monster assigned to the location and a random situation. In my opinion, expanding this system is limited and needs a rethink, but at the same time I'm curious to hear your thoughts about it. So now I'll lay out my thoughts on the possible directions this system could develop in.
First, about the foundation — how the minigame looks:
As you know, it's a fairly simple minigame. You move around a grid and reveal the surrounding cells, finding out what's inside them. It's simple and easy to understand, but the way I implemented moving between locations is an ordinary scripted path, in which the only randomness is what happens on the cells.
How exactly could this be improved? Well, in my opinion movement between locations should always be the same path, since in practice you're walking along a trail from point A to point B.
But what about simple exploring? Instead of having a location you arrive at — what if there were no destination at all? The goal of exploring like that, from the player's side, could be simply farming monsters, and looking for new situations and maybe even locations where you could meet NPCs or monster girls who can't be found through the ordinary route. Exploring like that could generate paths and cells, which might be interesting for the player, but at the same time it's content that has no story meaning and would exist purely for the sake of content. So this needs to be thought through even more.
I'm skipping the fights, since those have already been improved. But the random situations… there's a problem here.
The reason is simple: these situations were created in order to fill the game with more content. Which means they don't carry any particular meaning in themselves. Are they needed at all? Well… yes and no. In practice you can collect them to unlock the gallery, and that's their only purpose, which doesn't fully satisfy my vision for this game. Creating these scenes takes a lot of time and requires a playback order, sound effects and so on. And the problem is that once I start adding new paths and new locations, the number of situations needed will grow every single time!
So right now I'm at a crossroads. There's an idea to make the situation scenes more similar to how the prologue looks.
I mean the drawing style, and possibly the canvas size as well. Remove the sounds from the situations and show the situation like a manga. That would reduce the volume of work, but the problem would remain — the number of these situations and their meaning. First I need to find out your opinion on whether you even liked these situations, and whether your impression of the game would change much if they weren't there at all. This is important, so feel free to write your thoughts in the Discord channel, or in the comments under this devlog!
That's all for now regarding my thoughts on exploring, and the news. Look forward to the next devlog!
I thought it was a cute little world building detail. Showing some more lewd stuff with other gals. But honestly I wouldn't mind if they weren't there.
2 months ago
Painccubus
Well with the considered the new map layout to increase exploration, I think the early version of 1.0 did this excellently because it was chance encounters but also IF you found it, and granted if you where to move along with the Idea, then Yes I do think making the style similar to the opening sequence would be nice, especially If it shows parts of the island or least some aspects of Tribe Life or things interesting pertaining to the story. If anything collecting these Prologue similar scenes could have the potential to unlock a fight scene, easter egg, ect. My impression of the game already is that Im Biased on my affections for the game. but also its that its not only a fighting game but a Exploration game. so if some scenes must look like the prologue, I welcome that addition Joyfully. If anything, Maybe a vendor in the forest could be a nice addition. or some game over moments joke endings like something leaving the village in ruins. It or other ways of endings in possibilities.
2 months ago
Conquer
For base game of Life with the tribe, random scenes were okay but got in the way at times. With the expansion/DLC, they can be removed/tone back because they just get in the way of better quality content that serves a purpose beyond just be content like the rare 'locations/monster girls/items' idea and whatever can be found in the exploration section of the game for the purposes of quests.
2 months ago
Georgenavy
I really LOVE this upcoming DLC !!! I do want to ask, your other and future games are not censored right only the first 2 because they were designed for DLSite only ? Also I made a mistake by joining in Patreon and not here, I forgot. It's great to have you back with your health fully recovered ChimeraZak ! But please do take care of your health ! Always gonna support you so please always stay safe and healthy !
2 months ago
Georgenavy
Also can there be an mini epilogue with all the women pregnant ? (If possible)
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I thought it was a cute little world building detail. Showing some more lewd stuff with other gals. But honestly I wouldn't mind if they weren't there.
Well with the considered the new map layout to increase exploration, I think the early version of 1.0 did this excellently because it was chance encounters but also IF you found it, and granted if you where to move along with the Idea, then Yes I do think making the style similar to the opening sequence would be nice, especially If it shows parts of the island or least some aspects of Tribe Life or things interesting pertaining to the story. If anything collecting these Prologue similar scenes could have the potential to unlock a fight scene, easter egg, ect. My impression of the game already is that Im Biased on my affections for the game. but also its that its not only a fighting game but a Exploration game. so if some scenes must look like the prologue, I welcome that addition Joyfully. If anything, Maybe a vendor in the forest could be a nice addition. or some game over moments joke endings like something leaving the village in ruins. It or other ways of endings in possibilities.
For base game of Life with the tribe, random scenes were okay but got in the way at times. With the expansion/DLC, they can be removed/tone back because they just get in the way of better quality content that serves a purpose beyond just be content like the rare 'locations/monster girls/items' idea and whatever can be found in the exploration section of the game for the purposes of quests.
I really LOVE this upcoming DLC !!! I do want to ask, your other and future games are not censored right only the first 2 because they were designed for DLSite only ? Also I made a mistake by joining in Patreon and not here, I forgot. It's great to have you back with your health fully recovered ChimeraZak ! But please do take care of your health ! Always gonna support you so please always stay safe and healthy !
Also can there be an mini epilogue with all the women pregnant ? (If possible)