Hey all!

I have managed to port the game mostly from the crap I called code, to the new system, new UI, new mini-games that actually have no real world errors, or repeat of code. Take for instance, clickbait... use to be over 400 or 500 lines, now that has been dropped into half. The map screen actually works like it should have in the beginning. Also, the in-house Nav, now works like it should have as well. All characters right now have placement, meaning they no longer "forget" where they are after a reload, restart, or a crash. Right now, stage one is being finished with the dialogue and getting rid of the extra variables to make it cleaner. Stage 2 is gonna be easier, since I am using the same engine style for that and stage 3.

I have worked on this now all week, about 40 hours so far. It's like having a third job, but better. Claire is almost done as well, so she will be able to index the new system and tell me what issues might happen, before they happen.

Thanks to Phil for helping with all the code errors as well. They have been removed for the new system UI and made my life so much easier! Every thank him for making this go wayyyyy faster!

Now onto the phone system and the laptop system... Then it is a full on test!

Thanks for everything everyone.

Zaner