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Fix Update 0.7.20.1 Release
The update contains bug fixes from the previous update, as well as some adjustments.
Captive Place :
The player could not call for help while in Classic Stocks without a gag - fixed.
If the player was placed in Classic Stocks, the camera could use the wrong profile - fixed.
When the player was bound to a fixture, the keys for changing poses in Rescue Mode remained active - fixed.
While in the "Classic Stocks" device, the player could exit hostage mode if they managed to remove the gag - fixed.
When bound to a fixture, the character could rotate their torso, causing their body to move outside the rigid structures - fixed (this was especially noticeable when using "Pads" / "Classic Stocks").
NPCs could identify the player as "freed" if they were placed in Classic Stocks - fixed.
Hostages could not be freed from cages - fixed.
The player could have trouble freeing themselves from cages using the "I'm Stuck" utility - fixed.
Sometimes, when freeing a cage, the player's character would remain in the same position they were in. This has been fixed.
The player could remove the collar while sitting on a wooden horse. (The default effectiveness for removing the collar is zero if the player is bound to a stationary device.)
Actions :
The "Whistle" action given to elves was not displayed in the radial menu - fixed.
Bosses :
Scarlet Countess did not make sounds in Grab Mode - fixed.
Movement :
The capsule rotation was eliminated during transition animations (PCs and NPCs still had the ability to rotate themselves in the direction of movement, although the movement itself was blocked).
Grab Mode :
Sprint and Velocity values weren't resetting after exiting Grab Mode - fixed.
Crouch's state wasn't resetting after entering Grab Mode, causing animation coordinates to shift - fixed.
Contextual icons for Resin in the Grab Mode panel have been fixed.
The Grab Mode control panel didn't subtract mana when using non-standard items (webs/resin) - fixed.
The Grab Mode control panel didn't take into account the remaining mana decorators for non-standard items (webs/resin) - fixed.
The Pawn Profiles widget (player and their partners) wasn't displayed in the Grab Mode panel - fixed.
The Action Log (error report) wasn't displayed in the Grab Mode panel - fixed.
Components :
A bug with the TiedUp Movement Balance component turning on prematurely, which could cause the user to fall to their knees in some cases, appears to have been fixed.
The TiedUp Movement Balance component could fail to turn off after calling the "I'm Stuck" utility and continue running in the background. This has been fixed.
Input Mapping Context :
After being released from stationary devices or standard bondage using the "I'm Stuck" utility, some input contexts were not removed, causing the player to lose the ability to use directional items (LMB/RMB). This has been fixed.
Input contexts from the TiedUp Movement Balance component could fail to be removed in some cases, blocking mouse button or gamepad trigger input. This has been fixed.
AI :
Improved stability of NPC behavior during a mass attack on the player character (when NPCs bind the player, their behavior is decorated with a separate executor component, which should prevent cases where several NPCs use disparate behavior branches, breaking each other's states, as well as the player character).
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