Future “battles” update: the organs (1/2)
Hello, everyone! Today I will be short. The last two weeks were pretty intense, yet most of the work was rewriting existing code. My goal was to turn the simple deer enemy from Demo into a complex universal base for all 6 new enemies, which I achieved. Some old fans know that I HATE making such systems. So I’m really proud of myself, because this new “base enemy” is pretty complex and cool. Let me tell you more~
So, the new deer enemy does everything the previous version of him was doing. Which is patrolling, chasing the player, and shooting. But now his behavior can be (possibly) changed in any way! He can change the patrol points, chase for longer, dodge attacks.. whatever. So my actual goal was to create the base for any possible upgrade. And for other somewhat similar enemies.
Now, the next goals are: improve pathfinding, create one universal node for combat effects (like healing particles), and add as many enemies as possible! Out of six. [No more abandoned projects]




