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Just a little devlog, mostly about little systems and things that are being built to facilitate more customization and variations... as if the game needed more of that!
So if you're an avid catcher-of-girls, you'll notice that they're all different!! Every girl has ~5 axes of things that can receive variations. Usually her base colour, her hair, her face, her coat (default creature "outfit"), and then extras. All girls in the current game have the five axes, and an array of options for each... Which, in conjunction with variable lustre, and some additive arrays, different sizes... means that there's a few thousand variations of every single one of 'em~
Yet somehow... a few thousand just isn't enough. We need tens of thousands, hundreds of thousands!! More colours?! More variety! And now that we're building more mammalian creatures... with skin/fur and hair... that's becoming the reality~ Adding more axes!! With the introduction of this new girl, we can now split up base_hue from hair_hue, adjusting each individually. But we can also set a little SYNC toggle, which lets us override one with the other. Skin, hair, and then all encompassing fur too.
The little calculator on the computer says there's something like 5.5 million configurations for this possum girl, and it will be very good for the environment if you go out and catch them all!
So that's a system update, as the scope of each girl increases!
While we're here, outfits and customization is also getting a little bit more love.
I've done a little work on the ui and export processes for custom outfits, so now they can be split up, individual pieces can be arranged and recoloured. So you don't like a girl's jacket, you can take it off! Or... if you ONLY like her jacket... then you can ask her nicely to remove the rest~ Coming in the next version are a couple new outfits for favoured+, based on pollresults and sneaky DMs!~ I hope you guys enjoy them, and I'm always eager for feedback on how we can improve customizability and quality as we choochoo forward
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