Well... Guess What?
Since the last time I wrote anything about what AI can help me do with this game, and not just making the animations better, or creating full on blocks of animations to split and re-encode for this game - I have been making a "Helper" of sorts to find errors, debug, and show me exactly where to fix this game. It will even search, describe, point to, explain, and even let me know where and how to fix the issue, without breaking the game. Here is the best part of it all! I am making it modular as well - which means this: It can be used on any game, any kind of code, and not just renpy.
Right now the code indexes the entire 186 files for this game, figures out where "Brynn" is, in the game, where she lives, does, and also all the callbacks that pertain just to Brynn. This will even allow me to figure out where the next chapter goes, and even allows me to index all actions so that way I can make the walkthrough just by entering, "Make a walkthrough for Brynn." it will do that as well... Talk about saving about 12 hours a week finding bugs, re-running the game a million times... Whew...
Just thought I would let you all know what I have been doing this entire week! I am so tired of these bugs and breaking something else trying to fix what Brynn or Lynn is doing.
Have a great Sunday!
Zaner





Good call, a well-built agent can really help with legacy code.
Excellent. This is one of my favorite games that I've spent days trying to play. Hope you release it soon my friend because I can't wait to see what you've done.