Gem Domination 0.1 Devlog #9

Hey everyone! As you can see, the bar has not  "progressed" this week, but that's for a couple of reasons.

First of all, as I mentioned a few weeks ago, the bar is thought for what is needed for the content necessary for the build to be released, i.e. the bare minimum of what we originally planned. However, as development goes on, we keep slightly changing the ideas or we just want to add extra things, so we work on those briefly, but our focus is still the main content of course. Furthermore, as I also mentioned, I only check the scenes in the card when they are finished, but we are working on a couple of scenes that are not completed yet, so even though there's progress on those, they are not marked there.
That being said, all gems have now 1 scene complete, including Connie, with the exception of Garnet.
Let's talk about sound design! This is something very interesting, or at least I think so. I mostly want to hear your opinions on how the menus and stuff sounds implemented to the game (Excuse my horrible framerate, please).
There's one with the music turned off so you can check the sound effects, and one with the main theme music on. It isn't complete, but I hope you enjoy it!
It isn't complete, though, find out the rest in-game! And as always, thanks to Spread to collaborate with us!
Lastly, another background townie was completed too:
Beach city seems to be a place that attracts all kinds of people, it's a touristic city, after all, or so Mayor Dewey says, it attracts the chilliest people if you know what I mean. A very interesting fact about Steven Universe: In this world, Kansas is the movie hub cities, because, in this world, Walt Disney never moved to California. Likewise, in this world, we assume weed is legal.
Well, that's all for now! We are always happy to hear about your input in our progress so far! Take care, everyone.