Hi, this is a short story about how much of an idiot I felt like, and I’ll start from the very beginning…
I was born at the end of the 90s… Okay, okay, not that long ago.
I was born at the end of the 90s… Okay, okay, not that long ago.
Release day of version 0.4 for my Patreon and SubscribeStar subscribers. It started off pretty well. I tested the game, prepared everything for the builds, and by evening I began compiling them… Windows build done… HTML build compiled… macOS build created… and then BAAAAMMMMMSSS. The Android build:

First thing I thought — it just didn’t work, something froze, etc. Retried — same result. Then I started going through every possible cause. In the end, the problem was the huge build size (~625 MB). Right then I had a strong urge to just drop the whole game. It’s only the beginning and it already can’t compile an Android build. With those thoughts I went to bed.
I’m not gonna detail all the thoughts, actions and other shit that happened over the following week.
So let me just squeeze out the key points:
1. First I moved Kyoko’s big media files to my server and made a build that I already uploaded to Patreon and SubscribeStar. I knew it was just a temporary crutch.
2. I wanted to abandon the game again.
3. I decided to rewrite everything in Godot because I genuinely thought I wouldn’t be able to make Android builds on this engine anymore. From YouTube reviews it seemed better suited for the task. So I started porting… and ooohhh mother of god… I really admire people who call this engine convenient and simple. Are you even real? Or robocops? Because I hated it from the first minute. (I’ve worked with Unity and UE4.) I spent exactly 2.5 days with a fever in my ass. And then it hit me - is this even the engine’s fault? One day Godot would hit the same limits and give the same error.
4. I started looking for a way to make the player download the base game first and then download the heavy files later (like many big titles do on Google Play).
5. And in the end I found the simplest solution…............... Just build it not through the engine, but through Android Studio......................
TAAAAADAAAAAAAAAAAAAAAAAAAAA
So what did we learn from all this nonsense?
- I’m an idiot who wasted almost a whole week for basically nothing.
- I want to rewrite Sophie’s and Kyoko’s stories.
- I want to make Alice a proper character with her own story instead of just “player’s assistant”.
- Development is back on track.
Now for the actually good news.
I only decided to rewrite the girls because when I was porting to Godot I reread their stories… Let’s just agree I need to do it. And no, this won’t happen with any other heroine. It’s a one-time thing.
Sophie will probably keep the “Corruption” theme, but I got an idea for a “Maledom” route where the protagonist tames a busty tsundere. If I can’t decide, I’ll let you vote. Corruption can wait for a cute shy girl later.
Kyoko stays “Not avoidable NTR”. No open relationships, no vanilla, none of that bullshit.
Alice. After I made the bonus render I couldn’t stop thinking about her. God, it’s gorgeous… Here’s a small preview of what I’m preparing for you ;) (And trust me, below her eyes - it’s just maximum sex.)

After seeing the final result I can’t not make her a full character. I won’t spoil her main theme, let it be a surprise.
Now let’s talk about update v0.4.2.
I’ve finished the Visual Novel functionality. Now I can do looped animations, play ambient sounds and other SFX.
Added a system that remembers the player’s choices — they will affect the story inside one route and possibly other characters’ stories too.
Slightly reworked the messenger UI. Here’s the main change:

This version looks way better than what’s in the game right now.
There are a few more changes, you’ll see them on release.
Also made dynamic avatars — now a girl can change her avatar mid-chat. Small but cool feature I haven’t seen anywhere.
Optimized the code a bit. Oh, and I almost forgot — I heavily optimized the media. Quality dropped only a tiny bit, but the build size went down and videos should run much smoother on weaker devices now.
Nix. I’ve already written her script base. Is that all? :D No, seriously. I haven’t had time to work on her yet, but I can promise this update will come out much faster than 0.4.1.
I’ll try to drop the bonus 4K wallpapers for PC and phones on Patreon and SubscribeStar very soon, so subscribe if you haven’t yet.
Also join the Discord.
That’s it from me.
See you soon!




