Back again! This time with more inventory stuff, quality of life, combat, and putting things in on your girls!

This week has been about taking the systems we built last week — inventory, drops, shopping... and extending it into stuff you can actually use! Gone are the days when a Toetoe would end your fun with one lucky bleed attack... because now we have Poras!

Pora are consumable bundles that cure status! So stock up, and when things start to get messy, feed a girl a tasty red gummy and heal her back up~ Girls have also learned the power of EAT. A very important life skill.

This week sees a bunch of little optimizations to the wilds combat menu, and UI. In addition to being able to cure status', you can now actually see what they do in the first place! I've added a function that let girls announce their attack, skills and item usage, so yuo have a bit more of an idea of what's going on, where your mana went, and what skills are killing poor Pasha in one hit :'(... (Though if you like playing blind and silent, you can mute them~.)

The last new, exciting system is the implementation of Equips, which come in a variety of types and uses!
Some are inherently combat related: rusty chains and pointy stones... while others are a little more... intimate~ And should help passively ease the pressures of managing so many girls, conversations, and de-corruption sessions! There'll be a bunch for find, and endless additions we can make and rebalance... now that the system's finally up and running!

Friends+ can expect to get their hands on the first versions of this system when we drop v0.08.

Favoured+!! Can expect a couple extra goodies :). Now that girl has discovered the power of the WEAR button, more of them want to start exploring new ways of using it! And that means more outfits!

Excited for everyone to have yet more reasons to go out, beat things up, make money, and feed the machine!!
Until next time~