Hiya! Popping in to give y'all a heads up of what's coming, and a sneak peek at what I'm working on with the item & inventory system!~

Adding items into the mix has been an ambitious little push this week... but a necessary part in helping to add a bit more of a loop to combat, creatures, town and progression. Right now the only way to make money is grinding girls up into spider-food, which is blocked behind girl's actually falling down, and the corruption-cleanse minigame... and that's not evryone's cup of tea!
So, items and loot makes it so every excursion out into the wilds is a bit more meaningful: when you knock a girl down, she'll give you a little something for your troubles, and you can focus your time at home on winning over those girls you actually wanna keep!

So this has been the journey this week!
I started out with a very simple drop system, just getting them to drop Pounamu, and then opened that up to simple material item drops.

At which point we needed to build an inventory system, so you could see what you were getting~

and then of course, we needed a place to turn all your loot into money!

I'm hoping that the items and inventory gives you all the little pockets and options you'd want; with manual and auto sorting, quick tabs for materials vs consumables vs equips and key items... and that buying and selling feels easy and intuitive.~

Items and loot opens up all sorts of avenues for combat consumables, quest rewards, things to grind and hunt for, and will play a big part in future achievement and synthesis systems!

It's still in its infancy, but the game somehow feels a lot more satisfying when every battle ends with a couple little loot popups!

With the next update, Friends+ can expect fixes and optimizations to existing game systems, as well as this fun and exciting new way to make a whole bunch more money!!~