Azalea Defeated Animation Finished!
Last week I started Azalea's defeated animation, and it turned out to be trickier than I expected, but its finally done
Getting the timing, weight, and impact just right took a lot of iteration, but I'm satisfied with how it came out for now.
her staff detaches from her grip on the final blow and spins through the air, and flies off right before she collapses.
It adds that extra layer of drama and visual flair I was looking for
If she gets defeated while in the air the animation will pause at a falling frame, and will only proceed when she's on ground again, so its an animation that works for both cases
Whats Next?
Next animation in line and the last one is Azalea's spawn animation
This one will be an alternative version of the falling animation but will receive the same treatment as the capra spawn animation, so it will be completed faster since the poses are already created
After that we'll start the last bottleneck of development which is creating the level design
I hope you liked the animation and the preview, and i'll see you soon




