Progress Report v0.2.0
Hello everyone!
I’m a little late with this update because I’ve had to devote more time than usual to work and personal matters on the side.
Here’s a small update on the new version of New Strange Frontier Worlds. It’s not ready yet, but I want to show you where development currently stands.
Completed ✅
- The save system has been improved. Starting with version 0.2.0, saves from older versions should automatically convert and work without errors.
- Delta Menkaris star system: the description and the hidden (for now) location have been updated; there are no stations or colonies there.
- Epsilon Varix star system, Oasis-3 colony: a fully functional colony with introductory passages for all locations and several secondary characters.
- Cargo delivery jobs and ride contracts are now marked on the star map for easier navigation.
- An old veteran can now give a “souvenir” as an additional reward for his ride contract.
In progress 🟡
- Epsilon Varix star system, Oasis-3 colony: 2 NSFW events with secondary characters.
- Zoey: first relationship-level quest.
Planned 🔜
- Add an introduction to the bounty hunter career: Linda will mention this option in conversation, and defeating a bandit or pirate will grant a reward.
- Add an introduction to the smuggler career: after winning a hyperspace encounter, a contraband container may drop, which can be either turned in to Linda or sold to Aisha, with corresponding effects on reputation/influence.
- Implement character location changes: characters will be able to move between locations depending on certain conditions (for now this is relevant for Zoey, Selena, Zara, and Aisha).
- Revise and improve the prologue and the beginning of the first chapter.
- Continue the main story quest.
- Other minor visual and technical improvements.
As you know, most star systems and stations/colonies are still “placeholders” needed to make cargo and passenger delivery jobs work properly. Filling stations and colonies with well-developed locations and secondary characters makes the story feel richer and more alive. In addition, many of these locations are required for the main story quest. That’s why worldbuilding is a priority at this stage of development.
The bounty hunter and smuggler careers add more ways to earn money and reputation, allow the player to set their own in-game goals, and generally make the gameplay more varied.
Character location changes will add more variety to the game and bring more life to the relevant locations. Selena and Zoey will sometimes leave their workplaces and visit the “Reactor Room” bar, where the protagonist can meet them, while Aisha and Zara will sometimes disappear from the “Consequence Level” bar to take care of their own business. This will make it possible to add many new interesting events and gameplay mechanics in the future.
What’s next
Right now, most of the work is focused on writing text for the events in the Oasis-3 colony and the relationship-level quest for Zoey. This quest won’t be as long as Selena’s, but it will contain just as much important personal information about Zoey.
In addition, I’m working on organizing the lore I’ve written for this story (character profiles and biographies, location descriptions, the past and present of the Galactic Federation). There’s so much of it now that it’s become difficult to keep track of everything. This reorganization should pay off in the near future.
I hope I’ll be able to publish the next report in about a month. I also want to post another Lore entry sometime in the meantime, this time about one of the main characters (a Love Interest). I haven’t decided yet whether it will be Zoey or Selena.





