You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
KseiPo profile
KseiPo
18+
KseiPo
Story-driven visual novels and interactive games
Message

Welcome


KseiPo
Public post

Selena: All She Knows Is What She Doesn’t Want

Harbour’s shipyard greeted me with heat, noise, and the smell of scorched wiring. Sparks showered down from the overhead welders, and hydraulic lifts groaned under the strain. And beside an open maintenance bay, bent over a half-disassembled housing, stood a young woman in a white tank top. Her dark hair was messy and stuck to her neck, her hands were smeared with grease—and still she stood out. Not deliberately, not for show. Just by being herself.
“That your Striker waiting for diagnostics? Or are you just here to watch sparks fly and bolts rattle?”—that was the whole greeting. No “hello,” no “how can I help you.” That’s how I met Selena, and I understood right away: here, people don’t size you up by your looks but by whether you know the difference between a thermal clamp and a cup of coffee.

Who She Is

Selena is the shipyard’s mechanic. If a ship needs its hull patched up or new weapons installed, sooner or later you’ll end up in her workshop. And it’s best to get straight to the point: she has no use for idle chatter, and even less for pretension.
On the job she’s dry and terse. She can ignore you for several minutes, then, without turning around, toss out: “Wrench. Third from the right.” And you’d better not get it wrong. Compliments on the clock aren’t accepted either—I tested that myself. The answer was short: “I’m working. Don’t distract me.”
But if you watch her for a while, the prickly act vanishes. What remains is focus and precision: every movement deliberate, not a trace of hurry. She isn’t trying to impress anyone—she’s simply got other things on her mind. Maybe that’s why it’s so hard to look away from her.

What I Know About Her

Selena isn’t the type to bare her soul to the first pilot she meets. But if you look closely, you can work out quite a lot about her.
Breaks are rare for her. One day I found the workshop unusually quiet: Selena was lying on a long crate covered with a cloth, headphones in, looking at a picture of a thermofox on her communicator. She smiled at me—openly, not just with her lips but with her eyes. And I badly wanted that smile to stay on her face a little longer.
She also doesn’t like coffee. She says it gets her wired and makes it harder to think. A mechanic who doesn’t drink coffee—I’d never met one before.
Selena openly admits that she doesn’t know what she wants from life. But she knows exactly what she doesn’t want: to go back to where she came from. In that, it seems, we’re alike: we both know what we’re running from, but not where to.
She doesn’t like talking about her past, but sometimes it makes itself known.
Once, right in front of me, a fleet commander demanded that his ship be repaired out of turn. Selena refused calmly but firmly: “I’m not used to moving people up the queue because of uniforms or insignia.” Still, it clearly wasn’t about the queue. What irritated her wasn’t the request, or even the pressure, but the man in uniform himself, certain that his rank gave him the right to demand special treatment. She looked straight at him, without fear and, if anything, with a kind of dislike. I try to steer clear of people in uniform myself, but I have my own reasons. She, it seems, has hers.
Another time, I heard her ask a pilot who had come from Cassandra Ring Station, as if in passing, whether a certain Keller still ran the hangars there. Her voice stayed even, but her jaw tightened and her gaze froze for a second. When I tried to ask her about it myself, the reply was: “That’s not a conversation for the shipyard. And not for you.”
I don’t know who Keller is. But I already don’t like him.
Still, there is one thing from her past that Selena looks after. In her spare minutes she tinkers with an old service droid—scuffed, with a couple of dents and an arm that is clearly not original. “It’s not an order. Personal project,” she said when I first saw it on her workbench, and ran her palm over its casing. Almost tenderly. I recognized the model: an MSD-3. Units like it worked with us during field practice back when I was still at the Academy. Where she got it, Selena didn’t explain—she only said it had come to her a long time ago. But the way she looks at it makes it clear: for her, it’s not just a pile of scrap metal.

Relationships

There are no shortcuts to Selena. Fine words and pushiness don’t work on her—if anything, they backfire. But she’s quick to notice who keeps their word, who isn’t afraid to get their hands dirty, and who stands beside her when things heat up.
You can’t beg for her trust—you can only earn it. Slowly, through actions rather than grand words. But I’m almost certain: if Selena ever lets someone in, it will be for real. And maybe, next to that person, she’ll finally figure out what she wants.
You can find Selena at the shipyard on Harbour Station. Her first relationship-level quest is already in the game.

Like(0)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
KseiPo
Public post

Progress Report v0.2.0


Hello everyone!
I’m a little late with this update because I’ve had to devote more time than usual to work and personal matters on the side.
Here’s a small update on the new version of New Strange Frontier Worlds. It’s not ready yet, but I want to show you where development currently stands.

Completed ✅


  • The save system has been improved. Starting with version 0.2.0, saves from older versions should automatically convert and work without errors.
  • Delta Menkaris star system: the description and the hidden (for now) location have been updated; there are no stations or colonies there.
  • Epsilon Varix star system, Oasis-3 colony: a fully functional colony with introductory passages for all locations and several secondary characters.
  • Cargo delivery jobs and ride contracts are now marked on the star map for easier navigation.
  • An old veteran can now give a “souvenir” as an additional reward for his ride contract.

In progress 🟡


  • Epsilon Varix star system, Oasis-3 colony: 2 NSFW events with secondary characters.
  • Zoey: first relationship-level quest.

Planned 🔜


  • Add an introduction to the bounty hunter career: Linda will mention this option in conversation, and defeating a bandit or pirate will grant a reward.
  • Add an introduction to the smuggler career: after winning a hyperspace encounter, a contraband container may drop, which can be either turned in to Linda or sold to Aisha, with corresponding effects on reputation/influence.
  • Implement character location changes: characters will be able to move between locations depending on certain conditions (for now this is relevant for Zoey, Selena, Zara, and Aisha).
  • Revise and improve the prologue and the beginning of the first chapter.
  • Continue the main story quest.
  • Other minor visual and technical improvements.

As you know, most star systems and stations/colonies are still “placeholders” needed to make cargo and passenger delivery jobs work properly. Filling stations and colonies with well-developed locations and secondary characters makes the story feel richer and more alive. In addition, many of these locations are required for the main story quest. That’s why worldbuilding is a priority at this stage of development.
The bounty hunter and smuggler careers add more ways to earn money and reputation, allow the player to set their own in-game goals, and generally make the gameplay more varied.
Character location changes will add more variety to the game and bring more life to the relevant locations. Selena and Zoey will sometimes leave their workplaces and visit the “Reactor Room” bar, where the protagonist can meet them, while Aisha and Zara will sometimes disappear from the “Consequence Level” bar to take care of their own business. This will make it possible to add many new interesting events and gameplay mechanics in the future.

What’s next


Right now, most of the work is focused on writing text for the events in the Oasis-3 colony and the relationship-level quest for Zoey. This quest won’t be as long as Selena’s, but it will contain just as much important personal information about Zoey.
In addition, I’m working on organizing the lore I’ve written for this story (character profiles and biographies, location descriptions, the past and present of the Galactic Federation). There’s so much of it now that it’s become difficult to keep track of everything. This reorganization should pay off in the near future.
I hope I’ll be able to publish the next report in about a month. I also want to post another Lore entry sometime in the meantime, this time about one of the main characters (a Love Interest). I haven’t decided yet whether it will be Zoey or Selena.

Like(0)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
KseiPo
Public post

New Strange Frontier Worlds (NSFW) V.0.1 release announcement

After quite a bit of work, I’m finally ready to release the first public build of the project — Version 0.1.
This is still a very early version of the game, containing the prologue and the beginning of first chapter, but it should already give you a good idea of the atmosphere, characters, and overall direction of the story.
The main goal of this release is to gather early feedback, improve the experience, and start building a community around the project. If you decide to give it a try, I’d really love to hear your thoughts. Every comment, suggestion, and bug report helps shape the future of the game.

Synopsis

A young academy cadet suddenly finds himself stranded on the far edge of civilized space after a chain of events destroys his former life.
Surrounded by pirates, smugglers, corrupt officials, and desperate survivors, he must carve out a place for himself among remote stations and dangerous trade routes — while forming relationships with the people he meets along the way.
Will he find a way back home, build a new life in the frontier, or choose a path entirely his own?

Current Version Features

  • Prologue focused on story and cinematic presentation, with several branching choices
  • Beginning of Chapter One featuring a more open-ended sandbox structure with dating sim elements
  • 6 main love interests
  • Relationship event chains currently available for 2 characters
  • 4 H-scenes
  • 3 fully explorable space stations
  • Hyperjump travel with combat encounters
  • Multiple playstyles: trading, piracy, bounty hunting
  • Courier and passenger contracts available on stations

Current Statistics:

  • 222 passages
  • 79,300 words

Screenshots

Planned for the Next Update

  • Introduction of Zoey’s friendship quest line
  • First implementation of the bounty hunter career path
  • Character schedules and dynamic location changes on stations
  • At least one new fully explorable station
  • Continuation of the main story quest line
  • Additional events, dialogue, and side activities

You feedback is welcome

Feedback is especially important at this stage of development.
While I’ve done a lot of testing before release, the game already contains many branching paths and different outcomes, so there’s always a chance I may have missed bugs, broken events, or dialogue issues somewhere along the way.
I would also really appreciate any feedback regarding English grammar or awkward phrasing, since English is not my native language.
And of course, general impressions about the story, characters, pacing, or gameplay systems are always welcome as well.

Small Development Note

This project uses AI-generated imagery and real adult video clips for H-scenes.
At the current stage of development, my main focus is on the writing, worldbuilding, characters, and gameplay systems. Using these tools allows me to continue developing the project as a solo creator and focus on expanding the overall experience of the game.
English is not my first language, so I also used AI to help with the translation.

Links

Thank you for checking out the project and supporting its early development.
I hope you enjoy your first journey into the frontier sectors — and your first stay aboard Harbour.
Like(0)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
KseiPo
Public post

The Protagonist: From the Starfleet Academy to the Edge of the Galaxy

Who am I? Not long ago, I could answer that question without hesitation. Now it sounds more like a string of random labels: a former Starfleet Academy cadet, an unwilling killer, a starship hijacker, and someone who suddenly ended up too far from home to just go back and pretend nothing ever happened.
On Harbour Station, though, no one finds that surprising. Everyone here has their own story—and most of them begin with the words: “I didn’t mean to…”
Backstory
There was a time when everything in my life was simple: Academy uniform, regulations, class schedules, and a very clear path forward. Sure, there was some bias because I got in on a “captain’s quota,” but there were also parties with friends and late-night trips into the girls’ dorms.
All in all, a pretty normal life with a predictable future.
My father was a Starfleet cruiser captain. Too proper, too legendary—and too often absent. People knew his name, admired his operations, while I only knew one thing: there was always another mission in his life, another raid, another order that mattered more than a family dinner.
Then he disappeared—somewhere on the edge of known space during an operation against Silver Joseph’s gang. Lily, my stepsister, refuses to believe he’s dead, even though Starfleet sent all the official reports.
I was his opposite. I liked spending time with my stepsister and friends, didn’t mind breaking the rules when it felt necessary. I loved racing flyers and modifying them.
Maybe that’s why Phoebe, my stepmother, and Lily convinced me to enroll in the Academy. They hoped it would settle me down.
What Happened
Everything changed in a single day.
First, I was expelled from the Academy for “inappropriate relations” with an instructor (sorry, Samantha). Then there was Steve. Where the hell did he even come from in that bar? I don’t even remember how it really happened. I don’t remember throwing the punch.
But it happened.
The prospect of hard labor wasn’t exactly appealing, so—here I am. A fugitive who hijacked someone else’s ship (sorry, unnamed pilot) and ran to the edge of the galaxy to escape the consequences.
Who I Am
Right now, I’m someone stuck between two versions of himself. Between a cadet in a perfectly pressed uniform and the guy the news calls “wanted” and “highly dangerous.”
In the mirror, I still see the same cadet I used to be. But to the system, I’m already a criminal with an impressive record. To Harbour—just another pilot with a shady past.
I know how to find solutions. The Academy taught me how to follow rules—and where they can be bent. Life before it taught me to value love and friendship. I can fly, I can fix electronics, I learn fast, and I know how to talk to both officers and the kind of people who prefer to stay off the radar.
I’m not a hero—but I’m not a complete bastard either. Sometimes I do what feels right. Sometimes I do what helps me survive one more day.
What I hate most is when someone else decides who I’m supposed to be and what I’m supposed to do. Maybe that’s how I ended up here—on a station in a part of space where everyone has their own version of the truth, their own goals, their own rules.
I don’t know who I’ll become next: the leader of a pirate crew, a law-abiding citizen who one day returns to the core systems, or someone who simply disappears in search of himself among the stars.
But for the first time, the direction is mine to choose.
What Comes Next
Right now, I have two goals.
The first is simple: survive, adapt, stay out of prison, stay alive, and avoid the people who remember my face a little too well.
The second is harder: figure out what comes next.
Go back to the core systems and clear my name? Forget the past and become part of this world—a pirate, a smuggler, something else? Or find a third path, where no one knows my name—or what it’s worth?
I don’t just want to breathe. I want to live. I want to wake up one day knowing I chose that day myself—not that I’m just trying to get through it.
Relationships
Out here, trusting people is difficult—and sometimes dangerous. Especially the ones who have something to hide. So even in a crowded bar, I’m usually alone.
But in my short time on Harbour, I’ve already met a few beautiful women I wouldn’t mind getting to know better. Zoe in the docks, Selena at the shipyard, Annie behind the bar—each with her own story and her own expectations.
We’ll see where that leads.
Maybe here, among other people’s stories, I’ll finally manage to write my own.
Like(0)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
KseiPo
Public post

Station “Cold Heaven”: On the Cutting Edge of Science

When my starship first dropped out of hyperspace near Zeta Caeli, it took me a moment to figure out where I was — everything around was pitch black, like I’d slipped into interstellar space. The Ship AI helpfully switched on the infrared filters, and only then did I spot the star: a tiny red disc far off the starboard side. With so little light, the station itself was just as hard to see — the AI outlined its shape on the display and plotted a docking course on its own.​

What Kind of Place Is This?

“Cold Heaven” is a small research station far away from trade and passenger routes. That’s exactly how the scientists here like it — no one around to interfere with their work. I’m not sure about the technical details, but I’ve heard the station’s location is especially good for studying gravitational fields and peering very deep into space. A team of researchers based here charts potential hyperspace routes for a good half of the Federation’s known stars.​

Station Sectors

Dock — probably the smallest dock I’ve seen so far. It can handle maybe half a dozen mid‑class starships, and if anything larger shows up — something like a Trident‑class — it has to dock via external connectors or drop crew off by shuttle. The local attraction here is the dock manager, an android named PUSS‑25. I’d really like to know who decided to program her that way.
Laboratory — obviously, there are at least a dozen labs on this station. But only one of them really interests me. They don’t study astrophysics or even astrography here, but xenoarchaeology — more specifically, the long‑gone, almost completely vanished civilization of the Jarr. From what I’ve gathered, Doctor Myers is a pretty big name in that field, but to me she’s first and foremost an incredibly beautiful woman.
Trade Deck — if you can even call it that. In reality, it’s just a storage deck staffed by a warehouse android, VAG‑12. Still, he buys and sells a few goods, so technically the name checks out.
Bar “The Tavern” — the busiest place on the station. If you can ignore the weirdos playing tabletop games, it’s a decent spot to relax and try the local drink, “Blue Shift.”

The Station’s Role in the Story

Even though “Cold Heaven” sits at a dead end of hyperspace routes, I still find myself needing to come back here from time to time. And not just because I want to talk to Doctor Myers. Julia is so absorbed in her research that she barely noticed me when I first walked into her lab. The only thing that truly matters to her is the Jarr civilization — their artifacts and the remnants of their forgotten technology. I got lucky during one hyperjump and ran into one of their drones, managed to destroy it, and brought Julia a shard of its hull. Since then, she’s been treating me with a lot more attention, and I’m hoping that won’t be the last drone I get to shoot down and salvage for her.​



Like(0)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
KseiPo
Public post

Colony "Melting Point": One Hot Spot

Right after dropping out of hyperspace, I felt the heat. Usually, jump exit points are placed far enough from a star, but Lambda Hadrionis is so massive that it hardly helps. Good thing it’s a red giant, not a blue one.

What Kind of Place Is This

“Melting Point” is a popular spot in this sector. Although the colony has almost no permanent residents, its rich deposits of rare minerals attract both workers and all sorts of traders.

Station Sectors

Underground Hangar — spacious, yet probably the hottest area in the entire colony. Constant takeoffs and landings never let it cool down. Maybe that’s why Max Sholar—the dock manager and part-time mechanic—is always in a bad mood.
Crew Quarters — a place where temporary workers and staff can spend the night or simply catch their breath after a shift. The room I rented turned out to be even smaller than the capsule I stayed in back at the “Haven” station: instead of a private shower module in each room, there’s just one shared shower for the entire section.
Bar “Degree of Consequences” — the liveliest place in the colony. It’s always noisy and crowded — thanks in no small part to the charming bartender Mira, who always has something to say, and to the colony’s brightest “star,” the prostitute Zara.
Control center — I wandered in here by accident during my first walk around the station. But the moment I saw the colony administrator, Linda Craven, I knew I’d be looking for excuses to come back. Fortunately, that’s easy — her son Eric runs the local trading terminal. A shy, awkward guy, but I think we’ll get along just fine.

The Colony’s Role in the Story

“Melting Point” is a mandatory stop along the routes through this sector. You can always repair your ship here, sell your cargo — and of course, grab a drink at the bar, because no journey feels complete without that.
Like(0)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
View next posts (6 / 9)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.