Demonette's Playtime News


Hello. The build is not ready yet but a lot of preparatory work has been done. Today I will show you what is being done and tell you why it is taking so long.

What kind of preparatory work? Well, these are things that you as a player do not see but they are necessary for the correct operation of the game. And my game as an NSFW game has additional things.

First and foremost, version control has been done.


This version control allows me to make different builds depending on the platform on which the game is released. So from the next build, each of the platforms on which I publish projects will work as follows:
- Patreon / Itch.io / Steam (Western platforms) - will receive a No-Loli version, it will be limited in that any characters with a loli-like physique (small breasts/short stature) or shota-like (short stature + guy) will be redrawn into more "fit" adult versions.
- SubscribeStar (Free Land) - will receive the Full version, where there will be everything, without limits. Even limitations/censorship will be available if you want (as toggles inside the game). Also on SubscribeStar it will be possible to download a patch for other versions that will open access to Full.
- DLsite / Fanbox (created as an additional backup, and for Asian users) - will receive the Censored version, this version will have loli or shota, but due to the laws of the platforms there will be censorship.
- APK - unfortunately, due to the limitation, I cannot add a patch that unlock Full version, so the Full version will be available only on SubscribeStar.

Version control requires additional work (both code and drawing), so it increased the time spent working on the project. I apologize for this, but this is the only option currently to satisfy everyone.

Version control of save files (still in development). This is necessary so that saves from lower versions always work correctly with newer versions of the game. That way you won't have any problems updating the game.

Animations.
Demonette will probably be the most animated game I'll ever make. Right now I'm still drawing the animations needed for puzzles and mechanics in the game. But each of these animations is quite detailed and has a lot of frames. Here are some examples:





Why is that? I don't know, I just decided that I wanted to ignore the frame count and animate the way I want. Of course, this requires a lot of work, so drawing takes a lot of time.
Also, so that you understand the difference between Life with the Tribe and Demonette: all the animations of MC except for R18 used only 54 frames, now in Demonette 120+ frames are drawn, without R18 scenes.
Also, one R18 scene in Life with the Tribe had 20 frames (they all had the same number of frames), while the scene from Demonetta has 197 frames!

There are also mini games and other things that were drawn:



The game content is expanding every day and I want to prepare one fully finished R18 scene and other mechanics leading to it for the next build. I work almost every day and I hope you like the next build when it comes out!

Thank you for your support!