ASH — Roadmap Update (Pre-Alpha / Build 0.0.1)

Hey everyone — First of all, this will be a public post.
Here's where things stand and what I'm actively building (or more like what things are missing for now) toward for the next milestone for the game! Felt like this was needed to tell everyone how the progress is going, and what to hope for the first build.
ART:
  • Ash Chibi model: Exploration Version + Casual Version
  • Ash's stylized-proportion model (used for VN portraits and CGs)
  • Hub world: "boxed" pass and "cleared" pass for select rooms
  •  Basic UI art: main menu + core in-game screens
SYSTEMS:
  • Bag system: track materials you're currently holding vs. what's still needed to unlock upgrades
  • Gifting system
  • "Unique" items tied to story progression
  • A few smaller supporting systems around the above
DESIGN:
  • Redesigning the Supermarket field run: moving away from a straight corridor into an actual space you navigate — layout, routing, sightlines — which also brings some new art needs with it
    • Lets be honest, that will take a lot more time to design properly, but its still going to happen.
POLISH
  • Main menu presentation: staging some lore-related stuff for here

This is a solo project, so progress is steady rather than fast — but every one of these pieces is currently active work, not just a wishlist. I'll keep you posted as each lands.