Salacious Sakura V0.11!
Normal / Compressed / 0.10 -> 0/11 PATCH
Thank you guys for being patient! Unfortunately, this update isn't all I wanted it to be. Kafy's animation files got corrupted somehow, and I only found out, like, two hours ago. But, fret not! I'll make a content patch in a few days with the Kafy scene, AND another scene.
Changelog:
Animations/Scenes:
Thank you guys for being patient! Unfortunately, this update isn't all I wanted it to be. Kafy's animation files got corrupted somehow, and I only found out, like, two hours ago. But, fret not! I'll make a content patch in a few days with the Kafy scene, AND another scene.
Changelog:
Animations/Scenes:
- 4 new animations with Serena and Kai
- 4 new animations with Raine
- 3 new animations with Kafy!
- A cutscene with Raine!
- A cutscene with the mama trio. (They aren't related, don't yell at me Substar!)
Mapping:
- Welcome to Klyma! New tiles, new architecture, new dungeon style. Well, okay, not all tiles are "new" per say. However, there is very much a stark difference between the feel of Hanami and Klyma.
Story:
- Super early beginning to Klyma. We'll explore the region much further in the next update as I don't have to spend half a month collecting/making assets.
Code:
- Moved all quest indicators into the map indicator system. TL;DR, I only have to change one tiny thing for every bit of quest logic to automatically follow. The map indicators, building indicators, even the code that hides the quest menu option.
- New plugin that corrects what I few as silly behavior of RPGM. (It's to do with items and the fact they load from the save file instead of database)
Combat related:
- Yua gets a level 10 skill, if you can get her there.
- New weapon for Nana!





