Progress Report #203 - March 2026

Greetings o/

Time for another progress check-in and this time we have a little bit of everything on the docket. Let's dive in:


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New and animated scenario sprites have been added to the Gallery Maps, each designed to be visually distinct so players can easily tell what scene each represents.

Gallery portals are now animated as well, adding a unique visual identity and atmosphere to the entrance of each void space.

The base sketches and lineart for Ellie’s pillory scene have been completed, finalizing the composition and structure of the piece. Rendering phase is now underway.

Additionally, Henosis section of the Gallery room has been expanded upwards on the map, ensuring there is enough space to display the many events and scenes connected to the metropolitan hub.

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Our writer is currently taking a vacation break. Narrative development on the planet Jae will resume once he returns.

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Coding work continues on the Gallery implementation, focusing on the systems that determine how scenes unlock and populate as players progress through the game.

Further gameplay scripting is also underway populating additional content in the Orc Dungeon maps.

Several plugin optimizations have also been implemented to improve overall stability and performance across the project.


And that brings us to the end of this report~

Development continues across multiple areas of the game, and we’ll be back soon with more updates in the next. Until then, take care!

Kind Regards,

Cursed-Atelier Team

Find Us @ https://store.steampowered.com/app/2500710/VoidBound/