
Progress Report #195 - January 2026
Hello everyone, and welcome to this week’s progress report~
New scenes, new systems, and new problems for Caly are taking shape so, let's dive in:
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The artist continued his fine-tuning work and added more details to both the Armory and Bridge maps. These areas serve as major encounter hubs during the questline, so extra attention is going into layout clarity and visual impact.
New lineart has been completed for the Milking Bed scene. Caly may look like she’s comfortable but... appearances can be deceiving.
Multiple new cut-in concepts focusing on the Orcs are in development, expanding the range of combat interactions and adding more visual variety to the dungeon encounters.
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Ongoing concept work for the next main quest arc. We’ll be able to go into more concrete details once the upcoming update is live.
Early narrative groundwork is being laid for the primary enemies of the next dungeon. This one introduces an element Caly hasn’t faced before and relies on mechanical storytelling to properly sell the threat.
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The Orc Dungeon is now fully implemented in a provisional state. Focus has officially shifted toward fine-tuning, balance adjustments, and overall polish.
Work is also underway on adding uniquely vivid combat events throughout the dungeon. Boss implementation is roughly halfway complete, and the first batch of base enemies is ready and currently being play-tested.
Visual experiments involving a new spin on light textures are being run to better complement the dungeon’s atmosphere. Rest assured, we are also being extra careful as to not go overboard with the hardware requirements to sustain it.
Looking Ahead: Early brainstorming has begun with the writer on the next dungeon, setting the stage for what comes after the Orc Dungeon.
And that’s the rundown for this week. More updates coming soon. Till then~
Kind Regards,
Cursed-Atelier Team
Find Us @ https://store.steampowered.com/app/2500710/VoidBound/




