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Updated on Feb 05, 2026 03:22 pm
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This content was created for artistic and entertainment purposes FOR ADULTS ONLY and may include pictures and materials that some viewers may find offensive. If you are under the age of 18, if such material offends you or if it is illegal to view such material in your community please exit the page IMMEDIATELY. All depicted characters are fictional. No live victims were produced during this content creation and no harm was imposed upon any live creature. All characters depicted in sexual situations are 18 years of age or older and of the age of consent, even if it looks otherwise. Acts depicted are all consensual.
v0.37 Release! It's Finally Here!
You've waited long enough already; go get started!
If you're already a supporter, you can find the password for this build here. Becoming a supporter unlocks bonus alternative outfits, a cheat menu, a corruption point guide, and a bunch of extra phone backgrounds!
Major Update Features
New Location Art! The MCILF's bedroom, the upstairs bathroom, the living room, and the kitchen have all had proper high quality art added! I'll be rolling out new art for other locations over time, until everything is up to the same quality.
Slacker's Late Night Movie! Get dressed up in your night robe and cuddle close to the Slacker for a late night movie together!
Sound! I've added some simple background music and some simple UI effects for clicking on buttons, room items, and phone apps. I'll be expanding the sound in the game as time goes on, adding more background tracks and interaction noises.
Refactored Outfit Code! Outfits are now assigned to NPCs based on their locations from a static outfit list. This ensures NPCs will have the proper outfit tags if other events need to check them, and makes it possible for me to add more NPC outfits without hard-coding every possible interaction.
New UI Art! The corruption, control, arousal, stability, and stress icons have been updated. They've also been drawn at a higher resolution, so they can be scaled up or down without artifacting. The texting UI has had system messages added, and conversations now have dates inserted between messages from different time chunks.
ScreenshotsThe Living Room!
The Kitchen!The MCILF's Bedroom!
Changelog
Fixed a mistake in the supporter corruption point tracker for The Jock's list of hints.
Moved all outfit designations to init time. Outfit definitions are now all contained in 'Characters/_outfits.rpy'
Added OutfitGroup class. Initialized with a list of outfits and underwear. get_outfit(the_npc) and get_underwear(the_npc) can be used to get the most corrupted outfit from the list.
ClickablePersonCore can now take an optional outfit_group parameter, which should be an OutfitGroup instance. NPCs will automatically switch to an outfit from that group when at that clickable.
OutfitGroup can be other OutfitGroups for outfits, underwear, or both when being created. New OutfitGroup copies outfit and/or underwear lists from the provided outfit group.
Added Person.dress_for_clickable(the_clickable) function. Call to apply the correct outfit for the current clickable.
Added OutfitGroup instances for current outfit collections (eg. swimsuits, cheer uniform)
Household class now maintains a list of unlocked outfits. Outfit 'unlocked' attribute is now a property and checks against that list, allowing for saved game compatibility.
Added CheerLuckyOutfit and CheerLuckyUnderwear classes. These extend Outfit and include hard coded logic for her variable outfits, setting outfit numbers and outfit tags as required.
Cheerleader outfit changes are now managed with a set of event flags: cheer_[shirt|skirt|bra|panties]_[cutdown|minified].
Added saved game logic for Cheer's outfit. Old saves will set her outfit based on the corruption tags 'wears_[very_]revealing_[outfit|underwear]'. Will reset some progress if they are unevenly paired.
Added a short interaction when loading a game from before v0.37 to set the unlock status of several outfits who's locked/unlocked status cannot be deduced from existing event tags.
Updated how outfits are loaded from saved games to ensure save compatibility is maintained and to keep object references consistent between game sessions.
dress_for_clickable() function automatically pulls an NPC's current clickable if one is not given. If no outfit is specified by the clickable they wear their default.
Person.default_outfit and Person.default_underwear can now be OutfitGroup's.
All calls to Person.outfit_manager.apply_outfit() have been updated to be Person.apply_outfit() so that default outfits can be applied properly.
Changed Person.apply_outfit() parameter names from the_outfit and the_underwear to new_outfit and new_underwear to reflect proper usage. Updated existing calls.
Added GarterUnderwear class. Subclasses Outfit and provides support for underwear (and/or other outfits, technically) that should swap into garters. Garters shown/hidden with the 'wearing_garters' event tag.
GarterUnderwear supports being given any initial socks set, not just set 0. Currently unused, but may allow for interesting modded outfits that still want to substitute in garters.
Updated existing MCILF underwear sets to be GarterUnderwear instances. Saves should be compatible, but garters will have to be reapplied.
Mod class no longer requires an explicit Version number. If undefined the version number is set to match the main release version number.
Refactored test_clothing_mod into three individual mods broken out into individual files. example_mod.rpy now only contains two template mods along with notes to aid in future mod development.
Updated existing clickables to assign outfits wherever they should be different than default. Removed unnecessary shirt_off, pants_off, etc. calls in cases where the clickable now has that info.
Tidied up all existing clickables, removing use of the 'target_label' keyword unless required for odd use cases (ie. objects that change locations, People that don't trigger conversations.
Mod class no longer requires a mod label, allowing for mods that exist entirely in init time but want to be able to check for enable/disable settings.
"About your chores..." menu option is now hidden until the NPC has at least corruption level 1. Helps declutter the initial interact menu.
Added ClickableDoor class as a subclass of ClickableObject. ClickableDoor implicitly includes the "change_location" target.
Updated many 'clickable' objects to instances of StaticObject instead of ClickableObject with no target label.
StaticObject now subclasses ClickableObject rather than being almost an exact copy.
Fixed incorrect animation call resulting in the Slacker not showing their proper state with a ballooned condom (but somewhere the Jock was having a GREAT time apparently!)
Fixed character mouse shift amount (ie. how much they wiggle around when the mouse moves) being depending on the physical window size.
Fixed character enter/exit speed resetting every time the active speaker changed.
Fixed minor layering issue with the bikini. Left leg side string should now properly display on top of the left leg, not under it. (Also updated plastic bikini)
Added short dialogue branch if Firebrand is summoned to cut down her clothes while sunbathing.
Added 'redress' and 'retext' options to Person.set_override_clickable(). Default is True; if False, outfit changes/text message checks are not run (useful for events that move people mid event).
Removed 'Casual' tag from swimsuits. The 'Casual' tag will be used for outfits suitable for most standard home events.
Added 'force_casual' flag for summon events. If True the NPC will change into their casual outfit as part of the event, guaranteeing they are in the right outfit for the event.
Wrote new summon descriptions for all five house NPCs for when they are summoned and they are not in their casual outfits.
Removed fixed parameters 'PantsOff' and 'PantiesOff' for the masturbating clickables to prevent any issues with summons. Their undress state is set during the event anyways.
Wrote new late night movie event for the Slacker. Contains several large branches of content depending on outfit, stats, etc.
Added support for shadows on clickables. clickables can be given a shadow image by passing a 'shadow_image_name' keyword. The 'shadow_position' keyword can be used to position the shadow differently from the clickable.
Added automatic shadow default check for image based clickables. If a similarly named image file exists with a '_shadow' suffix it is automatically grabbed and used as a shadow.
Updated all remaining art for the MCILF's bedroom.
Updated all of the art for the upstairs bathroom.
Updated all art for the living room.
Updated all art for the kitchen.
Updated the art for the pool and the sliding door. Pool water line is now much flatter.
Updated upstairs hallway window to vary based on time of day.
Clickable classes that inherit from ClickableLive2D will have a default oval shadow applied if there isn't a specific one provided.
Updated corruption heart UI element.
Added bathroom plant watering interactions.
Added short event introducing the keyhook board. What, that didn't need an origin story?
Updated the MCILF's torso art to have a more attractive stomach and belly button.
Added shadows to go with the placeholder art in the NPC bedrooms.
Updated UI elements for Arousal, Control, Stress, House Stability, and Corruption. Base art is now much higher resolution (512x512) than the exported elements used in game (64x64 or 32x32).
Changed the symbol for Control from a pair of handcuffs to a hand bell, hopefully making it more recognizable at small sizes.
Standardized UI icon art size for Arousal, Control, etc. at 128x128 (previously 47x47-ish; no clue what past Mira was thinking there).
Updated definition of the inline versions of UI elements, giving me better control over how they're displayed.
Added "tactical elf" background and a short texting event that unlocks it.
Improved the stat bars used in multiple places throughout the UI. Now displays the stat name when talking to NPCs, and the current value and stat icon are faded slightly.
Added some additional student gossip dialogue.
Prettied up some of the initial intro text.
Added corruption heart values to the MCILF's censor bars. Censor bars are now always enabled at the start of the game.
Added support for system messages in the texting system. System messages are displayed centered with a grey text box and are skipped when getting a text preview.
Added support for date system messages in the texting system. Date messages auto-update to the correct relative date (ie. "Four days ago).
Texting System automatically inserts date messages between messages sent at different times, helping make it clear what texts are old and which ones are recent.
Added some subtle adjustments to text layouts: smaller spaces between repeated texts from the same person, extra padding below the last message, bubbles slightly wider.
TextEntry now has a default_day and default_time property. If non-none, this value is used for any texts created without an explicit time. Useful for adding bulk texts at the start of the game.
Upcoming Chores entry in the chores list app only displays chores that have been seen at least once already.
Chores that are coming up within the next three days can be activated early, in case you want to get a head start.
Added an upgraded version of the Slacker's third bedroom poster (the right one; middle one not added yet), and a matching phone background.
Updated code for Slacker's posters so they use the proper clickable end_of_turn_effect logic, instead of having their own hard coded function.
Changed the return value flag for mod injected functions to "_mod_return" to avoid Ren'py's newer variable munging pattern.
Added some simple UI sounds and background music.
Added UI sounds for hovering and clicking on clickable objects
Added UI sounds for hovering and clicking on phone apps/buttons.
Added UI sound when receiving a text between turns.
Fixed texts not being properly marked as seen when there were so many the list was being truncated.
Tidied up code for zoom/brightness when hovering over clickables. Fixed significant amount of hover "flicker" when mousing over the edge of a clickable item.
Improved confirm dialogue screen to support alternative yes/no text and only displaying a single button (ie. for a confirm screen.)
Fixed the changing room pegboard interaction incorrectly jumping to the Cheerleader's lost bra event, even when the bra wasn't there to actually be found.
Added new event to the girls changing room.
Added very revealing outfit corruption tags for the MCILF and others while teaching.
Added optional 'set_default_outfit' flag for the 'npc_display' label. If True, the displayed NPC will be put into their default outfit when shown. Useful for events that might pull NPCs out of other locations/events.
Shifted an arousal change while grinding on the washing machine to avoid sudden changes to the MCILF's wetness.
Clicking on the rug while the Cheerleader is watching cartoons now shifts the player to the related cartoon event, preventing you from doing yoga.
Reordered the priority of clickables when clicking on the TV so that the Cheerleader's events are checked first. This makes the behaviour consistent regardless of what object is clicked on.
Flagged all of the NPC showering positions to be unsummonable, so they can't be called out for while they're naked. Again, a bug provides a cool event idea!
Added a boob grabbing animation call to a Slacker flirt event where it made sense.
MCILF now changes into new nightwear immediately if you change your selection while she's already dressed.
Finally got a spellchecker set up for my IDE (Don't ask me why I didn't do this ages ago. I don't have a good answer)
Fixed very, very many spelling mistakes and accidentally repeated words.
Tweaked how multiple button requirements are displayed. Now uses AllRequirement.default_spacer (currently ", ") to space individual items, instead of a hard coded ",".
Fixed some confusing dialogue for the Slacker's phone background texting events, and fixed an incorrect image reference.
Crashing on Android now sets texture cache to 256mb and disables animated textures, menu animations, and perspective shift. This should help prevent softlocks where the main menu cannot be accessed.
Added a 256mb cache option for low spec systems; effectively disables image caching, which will result in hitching between locations.
Properly set max texture size to 2048x2048, which may allow Ren'py to more properly cache images efficiently.
Changing image cache size now restarts Ren'py to ensure the new cache limit is properly applied.
Changed the written image cache unit to megabytes (MB, 10^6 bytes) even though they're actually mebibytes (MiB, 2^20 bytes) to improve understanding.
Fixed scenes not being hidden when you leave a room, resulting in the room (and all of the textures needed for it) hanging around in memory.
MCILF, NPC, and CoG character naming inputs now strip out leading and trailing whitespace.
Adjusted the order images are predicted to ensure the GUI elements and the MCILF's images are placed into the cache first.
Added quit button for Android so players can avoid triggering the crash detection (and the related setting resets).
Fixed not being able to return Busty to her default hoodie after changing her to one of the supporter outfits.
Updated menu background images to use the current high quality rooms.
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PC link is targeting version 0.36
Fixed! Thanks for the quick catch on that!