
W.I.P.: updates save system.
Hello there!
January flew by, partly due to holidays and various family commitments, and I spent almost no time on game development. It's time to catch up.
A fully functional save system has finally been integrated into the game. Part of it was previously tested in Saboteur, but during testing, you and I discovered various bugs and shortcomings. Now they've been fixed, and the system has a new interface (of course, this is still just a technical sketch) and additional features. As you may recall, Saboteur had only one manual save slot, which was overwritten with each new save, and there was also one autosave slot, which was also overwritten at each checkpoint. Now, all saves are saved to separate slots, and you can return to any of them at any time. And, like in any self-respecting game, you can now save your manual saves to a separate slot.

Also, I finally conquered the strand-based hair plugin, so now Shana's hairstyles won't look like clumps of grass. I just need to iron out a few things, and then I'll be ready to show off my hairstyling achievements :) But more on that next time.
Stay on touch.




