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Dec 26, 2025 05:40 am
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Hey, friends! This is a teaser for the upcoming Chapter 14, featuring roughly 430+ images, as well as the save migration feature from Friends in Need: Season 1. I've given it some testing and it all seems to be working. Season 1 v0.95b will prompt you to export a save file at the end, and this teaser will ask you to choose from one of five slots upon startup. If you have any problems with it, please feel free to drop a comment, and I'll do what I can to troubleshoot it.
It'll be available as soon as possible. I currently have a supporter who builds the APK for me, and as a result it can take a little time before it's available. Sorry for the inconvenience!
Can you provide a little more info? Assuming you were using Friends in Need v0.95b, you should just need to finish the game, export your data to one of five slots, and then start a new game in Season Two, where it'll auto-detect the slots. I'm planning to do a video detailing the process, soon. Until then, anymore information you could offer would be useful.
7 days ago
User#68c49f37
Also having trouble with not detecting saves from v0.95b
You know, I've never considered the Steam Deck as a platform.. But I'll try exporting a build that's specifically for Linux, and see if that doesn't rectify the issue. If it does, I'll just add it to my standard build distribution alongside Windows, Mac, and Android. Thanks for bringing it to my attention!
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What about android??
It'll be available as soon as possible. I currently have a supporter who builds the APK for me, and as a result it can take a little time before it's available. Sorry for the inconvenience!
not detecting saves
Can you provide a little more info? Assuming you were using Friends in Need v0.95b, you should just need to finish the game, export your data to one of five slots, and then start a new game in Season Two, where it'll auto-detect the slots. I'm planning to do a video detailing the process, soon. Until then, anymore information you could offer would be useful.
Also having trouble with not detecting saves from v0.95b
See my reply above. Any information you could offer would be useful.
I'm using a Steam Deck, and I suspect that is why it doesn't register the save from Season 1 that I exported.
You know, I've never considered the Steam Deck as a platform.. But I'll try exporting a build that's specifically for Linux, and see if that doesn't rectify the issue. If it does, I'll just add it to my standard build distribution alongside Windows, Mac, and Android. Thanks for bringing it to my attention!