Build Release 17.12.2025 Announcement and Changelog
Welcome to the December build release!
Where do we begin.. The landscape is making good progress with the visual upgrade, we now have implemented the new landscape material with the new textures, terrain color blending with cliff and rock models, new rock materials and textures, new water body meshes and river-beds, and an updated, more detailed terrain mesh. We also updated Sky Village buildings and other parts of the world. Many quests have been improved based on your feedback, so we are looking forward to hearing how you find them now. We also added 4 new characters for you to play around with in the sandbox. Two imposing kerpali and two froggy Lizardmen. A tattoo system has been implemented for story mode and sandbox, as well, and in sandbox it even allows you to add your own custom-made tattoos.
Combat Update – New Exhaust System
Thanks to all the amazing feedback from you, we’ve taken a big step forward with our combat system for this December’s release. We’ve introduced Exhaust as a new shared resource: normal attacks, special attacks, dodges, blocks and parries now all affect not only your exhaust, but also your enemy’s. This creates a much more dynamic and less “static” combat flow, where managing openings and pressure matters a lot more than before.
To celebrate this rework we’re also preparing a combat competition with prizes – more info on how to participate will be posted this Friday!
To celebrate this rework we’re also preparing a combat competition with prizes – more info on how to participate will be posted this Friday!
And now to the changelog for this version:
Here are the changes coming to the build since the $25 testing version from last week:
Additions:
• Added 42 new sandbox sex animations, see the full list here
• Combat Arena has been re-enabled, now with weapon wielding humanoid characters
• Added new outfit: Evening Dress for Koodie and Zeya
• Added new outfit: Christmas Suit for Shey
• Added new hairstyle: Bun Long for Maya
• Sandbox editor: Added sandbox terms of use
• Sandbox editor: Added color editing feature to bone sandbox props
• Sandbox editor: Added pointy teeth morph for Maya
• Sandbox editor: Added long fingernails morph for Koodie, Zeya, and Geneva
• Sandbox editor: Added puffy pussy and face wrinkles morphs for Maya, Shey, Koodie, and Zeya
• Sandbox editor: Added cloth sim to a few Maya and Geneva dresses and some Koodie outfits
• Sandbox editor: Most outfits can now be made transparent using user tint alpha (disabled with censoring active)
• Sandbox editor: Added a few more weapon props
• Sandbox editor: Added new Lua functions: wl_sex_toys_get_toys_list, wl_sex_toys_get_toy_by_index, wl_sex_toys_send_scalar_command, wl_sex_toys_send_rotate_command, wl_sex_toys_send_linear_command, wl_material_remove_unused
• Added 42 new sandbox sex animations, see the full list here
• Combat Arena has been re-enabled, now with weapon wielding humanoid characters
• Added new outfit: Evening Dress for Koodie and Zeya
• Added new outfit: Christmas Suit for Shey
• Added new hairstyle: Bun Long for Maya
• Sandbox editor: Added sandbox terms of use
• Sandbox editor: Added color editing feature to bone sandbox props
• Sandbox editor: Added pointy teeth morph for Maya
• Sandbox editor: Added long fingernails morph for Koodie, Zeya, and Geneva
• Sandbox editor: Added puffy pussy and face wrinkles morphs for Maya, Shey, Koodie, and Zeya
• Sandbox editor: Added cloth sim to a few Maya and Geneva dresses and some Koodie outfits
• Sandbox editor: Most outfits can now be made transparent using user tint alpha (disabled with censoring active)
• Sandbox editor: Added a few more weapon props
• Sandbox editor: Added new Lua functions: wl_sex_toys_get_toys_list, wl_sex_toys_get_toy_by_index, wl_sex_toys_send_scalar_command, wl_sex_toys_send_rotate_command, wl_sex_toys_send_linear_command, wl_material_remove_unused
Improvements:
• Resolved combat camera getting stuck when entering dialogue
• Resolved combat camera still being active in photo mode and sex minigame
• Updated rock and cliff material
• Updated landscape material
• Reworked the Lake Village area to restore water between houses
• Resolved multiple blocked cave entrances across the world map
• Resolved Jenny eye occlusion misalignment
• Resolved Kim dressing up again when talking to her under the shower
• Resolved issues with Kim shower dialogue
• Resolved issues with Jadeen Strider skinning dialogue
• Resolved Striders trying to attack each other
• Resolved health items not applying when using them immediately before executing a finisher move
• Resolved NPCs not being able to block anymore
• Resolved finisher attacks targeting non-hittable characters
• Resolved critical hits doing ridiculous damage
• Lock on is cancelled when flying now
• Resolved toe skinning on Fingers and Micco
• Sandbox editor: Resolved crash with character fur while generating preset thumbnail
• Sandbox editor: Resolved crash with tattoos while generating preset thumbnail
• Sandbox editor: Resolved render resources sometimes not being loaded correctly when generating preset thumbnail
• Sandbox editor: Moved character fur option into sandbox character
• Sandbox editor: Resolved body size customization being applied twice during controller switch blend
• Sandbox editor: Added a search bar to the bone control manager
• Sandbox editor: Newly created bone controls automatically get scrolled to now
• Sandbox editor: Increased succubus costume textures resolution
• Sandbox editor: Resolved fat toad and slim toad eyes not being customizable
• Sandbox editor: Resolved custom material preview not working anymore
• Sandbox editor: Resolved sandbox integer settings always showing 0 when loading
• Sandbox editor: Resolved blurry landscape textures in old wild life map
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Resolved combat camera getting stuck when entering dialogue
• Resolved combat camera still being active in photo mode and sex minigame
• Updated rock and cliff material
• Updated landscape material
• Reworked the Lake Village area to restore water between houses
• Resolved multiple blocked cave entrances across the world map
• Resolved Jenny eye occlusion misalignment
• Resolved Kim dressing up again when talking to her under the shower
• Resolved issues with Kim shower dialogue
• Resolved issues with Jadeen Strider skinning dialogue
• Resolved Striders trying to attack each other
• Resolved health items not applying when using them immediately before executing a finisher move
• Resolved NPCs not being able to block anymore
• Resolved finisher attacks targeting non-hittable characters
• Resolved critical hits doing ridiculous damage
• Lock on is cancelled when flying now
• Resolved toe skinning on Fingers and Micco
• Sandbox editor: Resolved crash with character fur while generating preset thumbnail
• Sandbox editor: Resolved crash with tattoos while generating preset thumbnail
• Sandbox editor: Resolved render resources sometimes not being loaded correctly when generating preset thumbnail
• Sandbox editor: Moved character fur option into sandbox character
• Sandbox editor: Resolved body size customization being applied twice during controller switch blend
• Sandbox editor: Added a search bar to the bone control manager
• Sandbox editor: Newly created bone controls automatically get scrolled to now
• Sandbox editor: Increased succubus costume textures resolution
• Sandbox editor: Resolved fat toad and slim toad eyes not being customizable
• Sandbox editor: Resolved custom material preview not working anymore
• Sandbox editor: Resolved sandbox integer settings always showing 0 when loading
• Sandbox editor: Resolved blurry landscape textures in old wild life map
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters - most noticeable on hair and clothing
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters - most noticeable on hair and clothing
Here are the changes from the $25 build compared to the previous $10 build (October 2025):
Additions:
• Added 99 new sandbox sex animations, see the full list here
• Added new character: Khan, tiger Kerpali based on Kral skeleton
• Added new character: Fat Toad, sandbox exclusive, based on Djablo skeleton
• Added new character: Slim Toad, sandbox exclusive, based on Djablo skeleton
• Added new character: Worg, sandbox exclusive boar Kerpali based on Grok skeleton
• Added new outfits: HaremDancerC and Tanktop for Kylee and Mercer
• Added new outfits: Sweater pants and Christmas Suit for Koodie and Zeya
• Added tattoo system to both sandbox and story mode
• Implemented aggro token system for combat AIs
• Added Ramin in the Warrior Village quarry, who sells the player a plasma cutter
• Sandbox editor: Added some new face poses for Kral
• Sandbox editor: Added 4 new weapon props (Warrior Bow, Heat Blade, Blade Spear, a Hunting Knife)
• Sandbox editor: Added new Lua functions: wl_sex_toys_send_global_intensity, wl_sex_toys_send_intensity, wl_sex_toys_stop_device, wl_sex_toys_stop_all_devices, wl_generate_guid
• Added 99 new sandbox sex animations, see the full list here
• Added new character: Khan, tiger Kerpali based on Kral skeleton
• Added new character: Fat Toad, sandbox exclusive, based on Djablo skeleton
• Added new character: Slim Toad, sandbox exclusive, based on Djablo skeleton
• Added new character: Worg, sandbox exclusive boar Kerpali based on Grok skeleton
• Added new outfits: HaremDancerC and Tanktop for Kylee and Mercer
• Added new outfits: Sweater pants and Christmas Suit for Koodie and Zeya
• Added tattoo system to both sandbox and story mode
• Implemented aggro token system for combat AIs
• Added Ramin in the Warrior Village quarry, who sells the player a plasma cutter
• Sandbox editor: Added some new face poses for Kral
• Sandbox editor: Added 4 new weapon props (Warrior Bow, Heat Blade, Blade Spear, a Hunting Knife)
• Sandbox editor: Added new Lua functions: wl_sex_toys_send_global_intensity, wl_sex_toys_send_intensity, wl_sex_toys_stop_device, wl_sex_toys_stop_all_devices, wl_generate_guid
Improvements:
• Replaced Lovense integration with Buttplug.io to support a wider range of sex toys
• Resolved NPCs being inactive after interacting with a bed
• Dashing and using special attacks now builds exhaustion, while hitting with a normal attack reduces exhaustion
• Passive exhaustion reduction is boosted while out of combat
• Improved transition into ragdoll on defeat
• Resolved jump animation being skipped when jumping immediately as you land
• Increased leniency of attack cancel window via defensive actions (dash/block/parry)
• Resolved combat AI switch to melee being unresponsive
• Improved way net navigation
• Resolved immortal enemies dying from some damage sources (e.g. fall damage)
• Camera zooms out while holding weapon
• Resolved not being able to move camera when starting/stopping to interact with a routine destination
• Resolved animations breaking when quickly toggling crawling
• Resolved animations breaking when getting hit while standing up from a routine destination
• Serenia's rabbit retrieve quest now has visible cages to show all the rescued rabbits
• WIP improvements for We Come In Peace questline
• Improved First Contact questline
• Implemented new combat placeholder sounds
• Implemented Sky Village props and buildings
• Updated meshes for Alpha Camp drop ships
• Reworked the cascade area behind Alpha Camp (WIP)
• Added Umbar modular assets and updated blockout meshes
• Updated Sun Sail meshes in Apoc
• Updated terrain and water surface meshes
• Sandbox editor: Removed painted eyebrows from human skin textures
• Sandbox editor: Improved eyebrow rendering for human characters
• Sandbox editor: Resolved empty Salivarius animation stopping when deselected in sandbox
• Sandbox editor: Resolved StringOperation prop having its ID be NewRow
• Sandbox editor: Resolved flying drop kick prompt being shown
• Sandbox editor: Resolved an issue where changing props would load with incorrect chain link sizes
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Replaced Lovense integration with Buttplug.io to support a wider range of sex toys
• Resolved NPCs being inactive after interacting with a bed
• Dashing and using special attacks now builds exhaustion, while hitting with a normal attack reduces exhaustion
• Passive exhaustion reduction is boosted while out of combat
• Improved transition into ragdoll on defeat
• Resolved jump animation being skipped when jumping immediately as you land
• Increased leniency of attack cancel window via defensive actions (dash/block/parry)
• Resolved combat AI switch to melee being unresponsive
• Improved way net navigation
• Resolved immortal enemies dying from some damage sources (e.g. fall damage)
• Camera zooms out while holding weapon
• Resolved not being able to move camera when starting/stopping to interact with a routine destination
• Resolved animations breaking when quickly toggling crawling
• Resolved animations breaking when getting hit while standing up from a routine destination
• Serenia's rabbit retrieve quest now has visible cages to show all the rescued rabbits
• WIP improvements for We Come In Peace questline
• Improved First Contact questline
• Implemented new combat placeholder sounds
• Implemented Sky Village props and buildings
• Updated meshes for Alpha Camp drop ships
• Reworked the cascade area behind Alpha Camp (WIP)
• Added Umbar modular assets and updated blockout meshes
• Updated Sun Sail meshes in Apoc
• Updated terrain and water surface meshes
• Sandbox editor: Removed painted eyebrows from human skin textures
• Sandbox editor: Improved eyebrow rendering for human characters
• Sandbox editor: Resolved empty Salivarius animation stopping when deselected in sandbox
• Sandbox editor: Resolved StringOperation prop having its ID be NewRow
• Sandbox editor: Resolved flying drop kick prompt being shown
• Sandbox editor: Resolved an issue where changing props would load with incorrect chain link sizes
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
The build will be available to download soon, keep an eye out for the link post.
Thank you for all your awesome support and we wish all of you a great weekend :)
Thank you for all your awesome support and we wish all of you a great weekend :)
-Wild Life Team




