Introducing Naughty Time Rendering: Brewing School Shenanigans (NTR:BSS 2)


Hello everyone,
I’m excited to introduce my new project:
Naughty Time Rendering: Brewing School Shenanigans
This game is a prequel to Naughty Time Rendering: Bittersweet Summer Saga and takes place several centuries earlier at Oakenshire Academy. While the previous game followed a dangerous journey across the mainland, this story focuses on academy life, alchemy experiments, and the chaotic events surrounding a small brewing club.
Premise
You play as Natrick, a diligent but socially awkward student who hopes to grow into a proper noble.
While searching for an extracurricular activity, he stumbles upon the Brewing Club, supervised by Master Revita, an eccentric young professor obsessed with experimental potions. What begins as a quiet academic activity quickly becomes something far more unpredictable when the club starts researching transformation potions.
Alongside Natrick are Jenny, his cheerful childhood friend, and Fohlen, an old friend who joins the club almost by accident. Together they spend the school year gathering ingredients, brewing potions, and testing strange alchemical discoveries—often with unexpected results.
Gameplay
The game blends visual novel storytelling with exploration and experimentation systems.
Potion Brewing
Players gather ingredients and combine them in the brewing club to discover experimental potions. Different ingredients and test subjects produce different transformation results.
Underworks Exploration
Ingredients are primarily gathered through exploration of the Underworks, a mysterious underground structure beneath the academy.
Inspired by Blue Prince, exploration occurs through procedurally drawn chambers. As players descend through multiple depths, each room is randomly selected from an encounter pool and may contain rewards, events, or risks.
NTR Encounter System
Certain exploration events may trigger special situations where the player must decide whether to ignore the event or attempt to intervene.
Intervening launches a maze race minigame against Fohlen. Winning allows the player to interrupt the event, while losing means the event proceeds without the player’s involvement.
While the project is still early in development, most of the core gameplay systems are already functional. The next major milestone will be completing the Term 1 story content and exploration chambers, which will allow for the first structured gameplay experience.
Thank you for following the development of this new project.