13/11: Almost done. I was confident I could finish it up before going to bed, but it's getting hard to keep my concentration, so I'll just need to finish the rest in the morning. All that's left is syncing up the audio in unity, and even that is mostly done. Only half of the apartment portion left to sync. Sorry for the delay, yet again.

12/11: Still working on the loops. I estimate anywhere between roughly 6-24 hours of work left to do. If it's not out in 6 hours, I've likely gone to bed.

10/11: Everything else is done, except for the loop specific stuff/unity related stuff. At the moment I expect to be done either late Wednesday, or some time on Thursday.

6/11 Update: I should have all remaining voice audio done today, save for some loop specific stuff that needs to be played separately, to avoid repetitiveness. Remaining foley stuff should take roughly a day, and then about 1-2 days for the loop specific stuff + syncing/testing everything in unity. I also almost forgot about father's day (in Finland at least), which is no doubt going to push my schedule by a day as well.

So from that, you can hopefully expect the initial release some time around Monday-Wednesday. Assuming mostly smooth sailing.


Hey,

I'm still working on audio!

Not much left now. Probably roughly 3/4, or at the very least 2/3 of the work is done, so I'm going to cautiously say, that the initial subscriber/patron release should be coming during this week.

But in the end it will take as long as it takes. This isn't exactly the first time I've felt confident with a release window during the making of this part! If it looks like it'll take longer, I'll let you know as the end of the week gets closer. If not, the next post will be the initial release.

I think I might consider outsourcing audio work in the future, or hiring someone local to handle it for me. I've talked about this before, but I've never really enjoyed the audio part of the projects that much, especially for Diminishment, since you need to take the loops into account, which gets annoying at times. It's not that bad for a regular videos, and doing it for those can even be pleasant! Well, I'll have to look into it more once it becomes relevant again.

In case you're wondering about the game folder link's expiration date, it will be moved, depending on the final release date. Basically it'll stay active for roughly a week from the release date.

That's all for now.

As always, thank you for sticking with me, despite the slow pace!