Progress Report #176 - August 2025
Hi everyone! Big strides this week~ 👀
We’ve locked in the final touches for the next update, and it’s closer than ever. Not to mention, further progress on features slated for the one after!
Here’s what made it into the pipeline:
---🎨----
Created a fresh UI draft for an upcoming mini-game, focused on making track selection intuitive and seamless 💃🎼
Added new graphical elements: A mysterious character’s nude walking sprite and concept art for the Grapple Gun Trap.
Designed new store page visuals, including exclusive assets for VoidBound’s Itch.io demo page.
----✍️----
Laying the groundwork for upcoming narrative arcs tied to a future planet 🪐
Expanding Orc Dungeon content, aiming to push progress close to the 90% milestone.
----🖥️----
Completed the implementation of the Arcade Ticket Shop. Players who earn "Tickets" in the mini-games will be able to trade them in for a variety of unique items in that shop 🎫
Developing a brand-new GUI for the DDR plugin. Progress was slightly behind schedule due to fine-tuning numerous small animations for a polished experience, but has now caught up!
And that’s all for this week~
With all the planned pieces finally in place, we’re entering the home stretch- gearing up for the release within the next few hours, barring any unexpected hiccups (fingers crossed!) 🤞
See you on the other side with the update! o/
Kind Regards,
Cursed-Atelier Team
Find Us @ https://store.steampowered.com/app/2500710/VoidBound/