Updated Bugfix + Boost Version (7/7/2025)
The link pinned to the main page should be updated by this point, and this here is the fully listed changelog for what to expect out of it! Feel free to check it out if you have the time, and let us know what *new* problems you see! Hopefully not as many though!
v0.06.7-7-25 Performance Boost
This build mainly focuses on improving performance, a lot of crashes were due to the higher system requirements. The Jazz crash specifically was due to hardware limitations.
- Engine
- Changed to Compatibility Renderer from Forward+, thus the game uses OpenGL (an older renderer) instead of Vulkan.
- VRAM requirements down to 2GB from 4GB.
- The 3D space has been re-arranged, the camera has been brought in with a lower draw distance on 2.5D parts of the game. Reducing the area it renders down to under 25% of the original.
- Lighting has been redone due to changing the renderer.
- Many animations have been redone to account for the smaller space.
- Character movement may still be a bit strange because it was configured for the smaller space, it will be refined over time.
- Improvements
- Characters should have a stronger and smoother outline.
- Music state is now saved, and should be restored correctly on load.
- Reloading in the middle of a cg sequence / animation sequence should correctly restart the scene so that it will be viewed correctly.
- MISC
- Grammar Fixes.
- Game file size has been reduced to 1.9GB from 7.4 GB when extracted.




