First Public Release Day! (Launch Update)

Oh joy! Oh happy days!!

This is kind of a really special day for all of us here at SDG. Today is the first ever day we get to post a public version of one of our games! It's been a long time coming to get to this moment, and it wasn't at all a small task, so thank you all for your support in any way you guys have contributed. Whether that was from a single dollar you gave over a year ago, or just posting porn or memes in the discord. Your engagement and questions always kept us moving and doing what we love with enthusiasm, so thanks!

Anyway, that's really enough from me, I'll just get to the changelogs and the download links.

V0.06.6-30-25 Launch Public Update

Changed from Redot 4.3 to Godot 4.4.1, navigate to %APPDATA%\Redot\app_userdata (Win+R, paste, run) on Windows and move the 'Dark Dimensions- Spiritual Successor' to %APPDATA%\Godot\app_userdata to transfer your saves and settings to the updated engine.

Content Updates:
  • Added additional sound effects.
  • Added additional music.
  • Script refined in some areas.
  • Some animations changed, or refined.

Improvements: 
  • Consumption of VRAM has been reduced significantly.
  • Costly graphics option has been turned off in scenes where it would provide no effect, currently only active on the map.
  • Save names are filled with a default 'date/time' to simplify the process of saving.

Bug Fixes: 
  • UI:
    • You can no longer dismiss the save screen while the input screen is visible, preventing a soft lock of the game.
    • Textbox name and quick button now should correctly hide anytime the textbox forcefully needs to hide.

  • NAVIGATION:
    • Gymnasium exit no longer points to the main hallway and instead to the right hallway.

  • QUEST:
    • An event trigger in the livingroom that could be activated improperly has been changed so that activation will only occur at the proper time.
    • Players who have saved outside the gymnasium after the event triggers before completing the investigation of the next location, and would be stuck from finishing the investigation, their location will be set to the Gymnasium upon loading.
  • BACKEND:
    • Reset data to defaults when returning to the title screen, fixes data persisting through starting a new game.
  • SAVE / LOADING:
    • Loading specific CG / event sequences, would not have their animation state set correctly on reload. This should now be corrected.
    • Upon loading, the textbox is dismissed instantly to prevent displaying the wrong text.

Download Links

If you'd like to know, the link to the actual download links are here, or it will be in a minute. You can check out the previous and future entries' changelog by accessing the link listed there as well.

Enjoy!!

-Morah & the SDG Team