Update: September 2020
Poll Results
For those who weren’t watching the popularity poll, here are the results! 
#1 - Tatum with 30 votes
#2 - Gabby with 28 votes
#3 - May with 18 votes
#4 - A tie - Chastity and Cynthia with 16 votes each
#5 - Christina with 14 votes



Progress Report:
So here’s what I’ve been up to:
Graphics
Thanks to the popularity content results, I discovered that I never actually finished updating Gabby’s model, so she got another pass. (There are a few others who still need it, but I haven’t had to render those characters in a while.)
I mentioned previously that I’ve been looking into some resources for more 3D props and sets that I can use, especially since I realized sex scenes with the PC are likely to require a lot of different angles. I’ve found a lot more great stuff and took some time to check out some options to see what else might help me improve quality.
I’ve got some crude sample of some of the background models in the latest backer-only post (for those who missed me sharing some quick renders on the Discord), so be sure to check that out when you’re done here.
Along with new sets and props, there was a higher-resolution body model that I think might be handy for things like first-person close-ups where polygon edges start to show (and there are some new skin textures as well that I wanted to try out).
I also gave a shot to the Image-Based Lighting plug-in to see what I could do with that. I love that there are a lot more controls for tweaking images, but with the time I had to invest into it, I just couldn’t get results that looked better than what I’ve managed with the time I’ve spent already, so I may put off playing with that again for another day.

Gameplay
On the game mechanics side of things, I’ve done some preliminary work on the willpower mechanics and the way these things will be communicated to the player.
Right now, I’m looking into colored text to indicate when the PC’s thoughts are being influenced by something (pink for lust and yellow for mind-control). 
Certain decisions will eventually require a willpower cost for the PC to choose (such as doing a really good job at work or turning down an insistent guest). I intend to designate these choices with an icon, which will likely also indicate just how much willpower the choice will require.
In the content I’ve been working on, which picks up on last time, there are some sex opportunities, and that’s partially prompted me to revisit some older scenes as well. I’ve mentioned previously that I’ve intended to scrap the overly-complicated system I’ve been failing at for way too long now, so I’ve gone through my notes and tried to break it down to the most basic parts I still want to include.
I wrote a quick and dirty little scene that hits on just about everything, and I’ve been working out what kind of function calls I need to be in there. A lot of these things are just things like keeping track of what acts the PC has done, how many times, etc., so that the story can properly reflect that (so no more “first-time” messages long after your first time). 
These probably won’t be complete for a while, but it’s my hope that I can at least put the calls to the functions in their proper places in the existing scenes and clear out some of the old code. Hopefully, I’ll be able to fix some of the problems with the existing scenes in the meantime.