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completed
- rewrote most of the codebase
- utilizes classes now
- better save compatibility(might not be relevant for a while)
- added methods to support cloning, serializing and revival
- many minor changes and tweaks to the code
- Items
- added material manager
- added clothing preset manager
- better item/property checking
- inventory handler
- created shadow clusters to improve pending actions
- rewrote character edit menu
- you can now replace descriptions with custom ones by typing in the display field
- reworks to text handler
- more standardized way of handling options
- more standardized way of handling text bubbles
- wrote function to remove option based on innertext
- timekeep
- added clock(not player facing)
- every 1000ms or so adds a minute to the clock
- pause and start functions
- events are tied to the clock and are ran every "minute"
- rewrote tile map system
- changed tile collisions to work based on border color
- maps now based of 8x8 matrixes of tiles
- changed how tile descriptions are pulled
- added on enter and exit functions to tile
- map entities
- entities rendered based on map entity object
- added event hooks
- generic entity movement functions and utility
- used on enter and exit functions to create opening doors
- added css class removal and adding methods to tiles
- made working stairs
- variable wall thickness
- updated entity movement to be, well entity based
- unbound map position from player character
- rebound map position to player character(but like better)
- built dev tools to better work with maps
- prison map
- made the prison map
- did a bunch of work on the prison map
- spent probably too much time on the prison map
- the prison map is approximately 56 x 56 tiles or 3,136 tiles in total for one floor
- added a second floor
- made 3 cell blocks, two empty barracks and one frost witch office, with a christmas tree not included
- Intro
- went through the intro and refactored it to use current paradigm
- integrated intro with the map more