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Purple Nurple profile
Purple Nurple
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Purple Nurple
Hello! I am the sole developer of Leidaria underjail.
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Purple Nurple

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Purple Nurple

Itch. io and censorship :

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Progress :


Things have become more complicated than I thought, but in sort of a good way.

I've been working on the combat system, and targeting gave me a bit of a headache, but I've mostly figured out how I want to do it. I've went with an unorthodox design, so I'll be interested in seeing how people like it, unfortunately at the moment, it needs some complementary bits and bobs to be fully functional. Namely the way it generates actions.

Speaking of actions there's some difficulty with that, mainly I'm trying to determine the best classifications of actions, because the way I want to do it, you'll have things like standard damaging actions, as well as more complicated body part specific actions. But at least conceptually I feel like I have most of it planned out.

What I'm aiming for this release is a small proof of concept scene, that uses this combat / sex system, and we'll see how much I can do on top of that. But I am planning to grow the system as time goes.

As part of the combat system, I'm revamping some stuff around the clothing. Namely right now I'm working on compiling all the clothing information together, to give a clothing state that's easier to work with, so hopefully I can do some cool stuff with that.

So, onto what's become more complicated. Save compatibility! In the last update I gave that as a feature, but really what I did was rework the game to better take into account what should be in the game state or not. The point is, things like the combat system are now being designed in such a way that they can be easily update because they have a home outside of the game state.

However changing things inside of the game state , which is crucial for save compatibility, did present something of a problem for me. It does still present a problem, but I've managed to come up with a system for it! I'm still a little bit unsure of how reasonable it is to use it for this update, but that goes a long way towards future stability.
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Purple Nurple
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completed


  • rewrote most of the codebase
  • utilizes classes now
  • better save compatibility(might not be relevant for a while)
  • added methods to support cloning, serializing and revival
  • many minor changes and tweaks to the code 

  • Items
  • added material manager
  • added clothing preset manager
  • better item/property checking

  • inventory handler
  • created shadow clusters to improve pending actions

  • rewrote character edit menu
  • you can now replace descriptions with custom ones by typing in the display field

  • reworks to text handler
  • more standardized way of handling options
  • more standardized way of handling text bubbles
  • wrote function to remove option based on innertext

  • timekeep
  • added clock(not player facing)
  • every 1000ms or so adds a minute to the clock
  • pause and start functions
  • events are tied to the clock and are ran every "minute"

  • rewrote tile map system
  • changed tile collisions to work based on border color
  • maps now based of 8x8 matrixes of tiles
  • changed how tile descriptions are pulled
  • added on enter and exit functions to tile
  • map entities
  • entities rendered based on map entity object
  • added event hooks
  • generic entity movement functions and utility
  • used on enter and exit functions to create opening doors
  • added css class removal and adding methods to tiles
  • made working stairs
  • variable wall thickness
  • updated entity movement to be, well entity based
  • unbound map position from player character
  • rebound map position to player character(but like better)
  • built dev tools to better work with maps

  • prison map
  • made the prison map
  • did a bunch of work on the prison map
  • spent probably too much time on the prison map
  • the prison map is approximately 56 x 56 tiles or 3,136 tiles in total for one floor
  • added a second floor
  • made 3 cell blocks, two empty barracks and one frost witch office, with a christmas tree not included

  • Intro
  • went through the intro and refactored it to use current paradigm
  • integrated intro with the map more
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Purple Nurple

I have a few announcements to make! The first being I now have a planned release date for the nex...

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