Project Wild One - Basics
Current State: Main Project
Latest Builds/Posts: Click Here
Project Wild One is a rapid-turn-based adventure game focused on flexibility, player freedom, and rewarding creative interaction with NPCs that think for themselves. The Interp-Theory Mind, a hand-crafted mind simulation system, drives NPCs to interpret their surroundings with limited information, form and modify their own opinions, and make choices based on their own emotions and goals.
You will play the Wild One, an unstoppable creature struggling to achieve its goals in many different strange locations. It will be up to you to choose how to overcome those that would stop you, be it through seduction, domination, violence, using other NPCs against them, or even vore. You'll be able to choose which of these options you'd like to be possible when you start your playthrough, so you can disable all vore, or play a game where you solve all your problems with sex or getting vored, but never vore anyone, fight, or get penetrated, and so on.
This game is meant to be a challenge to myself and to what games can do in this genre. I want sex to feel "meaningful" in the gameplay, to feel more real by making it the crux of the action. Can you make NPCs that make their own choices dynamically and still feel emotionally rewarding to engage with? Can you make a fetish-optional game that doesn't feel like there's an obvious "gap" where ignored parts should go? I have a lot of questions and a lot of frustrations with how games are made, and this project is my chance to delve in deep and try to find the answers.
If you want to know more, I've put together a rough list of features both complete and planned for the game!
Latest Builds/Posts: Click Here
Project Wild One is a rapid-turn-based adventure game focused on flexibility, player freedom, and rewarding creative interaction with NPCs that think for themselves. The Interp-Theory Mind, a hand-crafted mind simulation system, drives NPCs to interpret their surroundings with limited information, form and modify their own opinions, and make choices based on their own emotions and goals.
You will play the Wild One, an unstoppable creature struggling to achieve its goals in many different strange locations. It will be up to you to choose how to overcome those that would stop you, be it through seduction, domination, violence, using other NPCs against them, or even vore. You'll be able to choose which of these options you'd like to be possible when you start your playthrough, so you can disable all vore, or play a game where you solve all your problems with sex or getting vored, but never vore anyone, fight, or get penetrated, and so on.
This game is meant to be a challenge to myself and to what games can do in this genre. I want sex to feel "meaningful" in the gameplay, to feel more real by making it the crux of the action. Can you make NPCs that make their own choices dynamically and still feel emotionally rewarding to engage with? Can you make a fetish-optional game that doesn't feel like there's an obvious "gap" where ignored parts should go? I have a lot of questions and a lot of frustrations with how games are made, and this project is my chance to delve in deep and try to find the answers.
If you want to know more, I've put together a rough list of features both complete and planned for the game!
Supporter Rewards
More Details: Project Outline
Basic Cheats: Unlimited Traits and Divinity
Full Cheats: Encounter Control and All Boons Unlocked
Personal Additions: Form Here
Alt Character Name: Form Here
Basic Cheats: Unlimited Traits and Divinity
Full Cheats: Encounter Control and All Boons Unlocked
Personal Additions: Form Here
Alt Character Name: Form Here




