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Fredsburg Encounters - Version 0.2
The game still stays in very raw state. This update brings some game mechanic changes and
New notifications system
Until now I only had a notification window which needed to be clicked away by the player. I didn't like this solution as it heavily disturbs the story. Now there is a little notification appearing on the left border of the screen and which disappears after a few seconds. I like that much more as the player can realize it but he doesn't need to do anything to go on in the game. It also works when Ethan misses an appointment, for example when Ethan slept. When Ethan wakes up a little notification appears that inform you that Ethan has missed an appointment. You see the new notifications in the bottom left corner Interactions - when you have new topics a "new!" badge shows it to you
The more Ethan interacts with the characters in the game the more he gets to know them. And the more he knows about them the more topics he can use during a chat to raise their relationship. When Ethan explored a new topic that he can use during a chat you will now be informed by the new notification system. When you open the interaction screen and start a chat you also see a "new" badge over the icons which makes it clear to you that there is a topic that you haven't used yet.
A hint that there is a new chat topic available And again in the topic choice screen a hint - this topic is new and was not used yet Background stories for the characters: Ethan, Zac and Julian
Okay, this is nothing you can see now but the profiles and backstories I've created will give the characters more personality and individuality. At least I hope so.
Outlook to the next steps
Additionally I did some smaller UI enhancements and some code optimization in the background with the goal to make the game more stable. For the next release I plan to focus more on the stories and images.
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