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Apr 21, 2025 02:29 am
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This content was created for artistic and entertainment purposes FOR ADULTS ONLY and may include pictures and materials that some viewers may find offensive. If you are under the age of 18, if such material offends you or if it is illegal to view such material in your community please exit the page IMMEDIATELY. All depicted characters are fictional. No live victims were produced during this content creation and no harm was imposed upon any live creature. All characters depicted in sexual situations are 18 years of age or older and of the age of consent, even if it looks otherwise. Acts depicted are all consensual.
[New Mod] Palicious v0.1 DEV Available! [Palworld Mod]
THE GAMEPLAY MOD HAS ARRIVED! (The start of it anyways...) Back when I announed Project Sour Cake I introduced a list of things I was going to try and create for the framework, and one of those concepts was a "Lust Module". Well, it turns out a lot of ideas didn't really fit within the framework itself and they were set aside for a gameplay module. So, the "Lust Module" eventually turned into Palicious! This is a re-build of the gameplay modules I was working on but into a single, monolithic mod with a modular design! The idea here is for Palicious to cover a wider range of gameplay style integrations for SCake, including EXP gains, combat submission, lustful encounters, and more coming down the line!
UniPalUI menu added for configuring settings (Currently Placeholder)
Characters in a small radius around an Erotic Animation Event will gain a small bit of experience periodically
When a climax happens in an Erotic Animation Event, characters in a small radius of the animation will get some experience based on how much Sex Heat was dissipated
Sex Heat amounts are grabbed when the animation starts, Sex Heat built up during the animation doesn't apply
Additional delay added to initialization to prevent a strange base-game bug
Settings now save/load in/from a config JSON file
Behaves similarly to SCake's persist file, tries to save into ~mods/SaveJSON, then fallsback into ~mods
Combat Submission System implemented, when attacked there's a change characters will start an aggressive animation (Disabled by default)
Player added to Combat Submission system
Added player "Stability" to Combat Submission System
Stability decreases when taking damage from another character, the decrease is based on the damage taken and whether it was a heavy hit or not
While 0 or below the player is considered 'vulnerable' and will submit when attacked (if valid)
The amount and how quickly Stability recovers is based on how much Stamina the player has
When submitting, Stability resets to 50% of max value
"Radiant Erotic EXP" Menu Added, used to configure the passive/exp from erotic animations features
"Emit Passive EroAnim EXP" added. Enables/Disables the emission of EXP during Erotic Animations
"Passive EXP Rate" added, determines how often passive EXP from erotic animations emits
"Passive EXP Amount" added, determines how much EXP is emitted passively from Erotic Animations
"Passive EXP Radius" added, determines how far from the animation character's should get EXP
"Emit Climax EXP" added, Enables/Disables the emission of EXP from Climaxes in Animations
"Climax EXP Heat Ratio" added, determines the percentage of dissipated Sex Heat converts to EXP to emit
"Climax EXP Radius" added, determines how far to grant EXP to characters from the Animation Root
"Combat Submission" Menu Added, used to configure the combat submission system
"Player Submission Enabled" added, whether the player can submit in combat submission
"Max Aggressors" added, how many 'attackers' to try and include in the submit animation
"Find Aggressor Anims" added, limits submit animations to those with the appropriate characters set as aggressors
"Player Stability Recovery Rate" added, determines how quickly player Stability recovers
"Damage Ratio To Stability" added, determines the percentage of approximate damage received is dealt to Stability
"Min Player Submit Chance" added, determines the smallest percent chance the player will submit to an attacker at 0% Stability
"Max Player Submit Chance" added, determines the largest percent chance the player will submit to an attacker at -100% Stability
"Pal/NPC To Pal/NPC Sub Enabled" added, determines if Pals/NPCs can submit to other Pals/NPCs
"Pal/NPC To Player Sub Enabled" added, determines if Pals/NPCs can submit to the Player
"Pal/NPC Health Threshold" added, determines at what health percentage and below Pals/NPCs will have a chance to submit to attackers
"Min Pal/NPC Submit Chance" added, determines the chance of Pals/NPCs to submit at the Health Threshold
"Min Pal/NPC Submit Chance" added, determines the chance of Pals/NPCs to submit at 0% health
Invitation system added, allows characters to 'invite' participants for erotic animations under certain conditions
"Lustful Engagements" Menu added for the Lustful Engagements settings
"Solo Player Sends Invitation" added, while enabled and the player is in a solo erotic animation they will invite other nearby characters to join them
"Invitation Interval" added, determines how often invitations scan for participants
"Max Invited Participants" added, determines how many characters to invite at once and try to start an animation with
Implemented an improved version number display, converting the int-based value into a readable semantic version
What's Next?
Initially Palicious was just going to directly replace Wompy Womp in its initial version, however there were a lot of requests for a combat submit style mods and it was decided I'd focus on that the most this initial update. So that means the next step is to add in more lusting mechanics to start autonomous erotic animations, then work on adding sex effects (like increasing sanity from a good time ^.-), then finally working on the pregnancy system.
I don't really have a timeline for pregnancy, however the other things I've already investigated and had implementations in test builds for gameplay modules I had in development before SCake 0.6 DEV, so they shouldn't take too long if I get time to work on them!
Current Road Map
Expand the lust system (implement replacements for Wompy Womp)
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