Alchimia Development Post #2

Hi everyone!

We've been hard at work preparing the next version of Alchimia.

Not accounting for surprises, we should have a release in the middle of September.

Here's what we've been working on:

New myrynda portrait

Myrynda has received a fresh new look:

Let us know what you think about it on our Discord server!

Elys' story

Story wise, we've been working only on Elys' carnal path, shifting from the plans described in our previous development post. We've chosen to focus our attention to one path at the time to help bring more depth to each update. 😈

Here's a small teaser of something you'll be able to experience in the coming update:

Gallery

We've implemented a gallery, enabling you to rewatch scenes you've unlocked while playing through the game.

The progress made towards unlocking gallery entries will be included in exported saves, meaning that the scene you've unlocked will be preserved as such when moving to new versions of Alchimia (if we did everything right, eheh).

Map navigation

We've implemented the map interface, allowing you to travel between locations:

Foraging

If you go to the forest, you'll have the option to forage for some potion ingredients:

This won't be the only way to earn potion ingredients, as we plan to implement shops in the future.

New items and item sounds

We've added new items and sounds when interacting with them. We've also polished the potion crafting menu a bit more:

Contextual icons

Contextual icons have been added to some parts of the game:

We'll keep on integrating them where possible. They should help to better convey the intent of dialogue choices and interactable elements. The second icon is used to mark dialogue options that will end up returning back to the choices menu.