Alchimia Development Post #1
Hello everyone, welcome to our first development post!
Here's a family photo featuring Elys' new art:
And here's a mock-up with the inventory and map icons:
For the next release, we'll focus mainly on Elys' story and introduce both of her paths. Our reasoning behind this choice (focusing on a single character instead of progressing simultaneously with multiple characters) is that, by doing so, we'll be able to create more in-depth content for the next Alchimia version. 😉
We don't want to spoil too much, so we'll only say that one of Elys' path will be something we can describe as 'pure', meanwhile the other one as 'carnal'. 😊
We wanted to make it possible for players that played one of the previous versions of Alchimia, to start playing new releases while keeping their old progress. We are happy to announce that the first iteration of this feature has been already implemented.
You'll be able to export a save by using the strange apparatus in your bedroom:
And you'll be able to import a save by clicking the button at bottom right corner of the load screen:
The data will be transferred through the clipboard, so you won't have to worry about messing with files (but be sure to not copy anything while transferring a save).
After the prologue (which is more or less the content of the first release), you'll be able to roam freely through Alchimia's world by interacting with objects and using navigation arrows. We also have implemented text tooltips to help you orient yourself and know what interacting with certain elements will do.
As we mentioned in this post, we have implemented a story mode option.
If said option is enabled, you'll be notified each time a minigame or puzzle is skipped.
One of Elys' path will require the player to work some shifts as a tavern waiter. The related minigame is still in the very early stages of development, but we wanted to show to you how it's coming along nonetheless.
The top half shows the current order to fulfill, while the bottom half displays all the available options to complete said order. The player will have to complete a certain amount of orders within a specified amount of time to consider the shift as completed successfully.