August 31st weekly update! High Tide Rough Ride
Hey gang,
Hope you've been well this week. Did a bunch of animation this week, so let's get into things:
So this week I continues working on getting the demo ready for Palace of the Goddess. I did another pic for the Goddess offering portion of the game, so the full thing will be in the showcase. I also worked more on the hand transition. It's mostly done, just need to have the special effects and lighting on her bracer I think.  Should be able to wrap it up soon.
I also wanted to mimic the movement of the camera to different doors like KI: Uprising does, so here's the full pic of Palu's palace. The Box represents what the camera will be and it will move depending on what button you are hovering over/clicked.
I also laid out most of the climax animation, especially the wings which took a bit to really nail down. I added feathers leaving her wings similar to how they are in Smash Bros which I think helps sell the motion better. I still need to do the lighting for the wings, as well as the second wing mimicking the other one, alongside doing the facial expression, cum, and secondary motions for everything, but the hard part is done, so now I just need to grind out the rest of it. I'll show the full wip of it in the showcase.
That's pretty much it for this week. Sorry I didn't have  a demo out to you all before the end of the month.  These games always have so many small things that add up in the long run, but I'll work hard to make sure the wait is worth it for you all. 
I'll also be making a monthly report soonish, just to go over the state of things, what I got done this month, and how I want to approach things moving forward. I think these monthly reports are a good way to keep things transparent and keep you all informed, so I want to get back to doing them regularly.
Thank you so much for your support as always. I hope you look forward to more of my work and have a great week!