Quick reminder: You can follow development more closely on the Trello board (https://trello.com/b/kJ9cIAi5/echoes-of-the-cataclysm-progress-board)

Custom Music Creation

While Scene 5's writing, poses, and renders are completed, sound effects and music still needs to be completed. However, an exciting milestone has been hit with our first custom-composed song for Scene 5! This atmospheric track adds a whole new layer of tension to the scene.

You can check it out here: Tense Path (https://soundcloud.com/nuii-pointer/tense-path)

One more music track might be required for the remainder of the scene.

Character Progress

Xana's transition to Blender from Daz3d is complete: - Dynamic transformation slider between real/Mirage forms - Custom sculpted Mirage features - Multi-resolution textures (4k, 2k, 1k, 512) for efficient posing - Texture baking challenges overcome (after 3 intense days!)

See attached below (8k image took 15 minutes to render)

PRISM Facility Development

The interior of the PRISM facility continues to be designed, modeled, and textured out. This massive undertaking will serve as a central location for upcoming scenes, making the investment in detailed development crucial. Unfortunately, it really may take months to complete the main interior of the massive facility. Nailing the aesthetic, properly architecting, and ensuring enough space for the characters to interact will be paramount.

Looking Ahead

This week, focus will be on the remaining soundtrack for Scene 5. And since Xana has been converted into Blender, the interior of the PRISM facility will become more and more important. But a few sound effects are needed before we continue down that route ✌️

Don't forget to check out our Trello board (https://trello.com/b/kJ9cIAi5/echoes-of-the-cataclysm-progress-board) for detailed progress updates! ❤️