2024 Recap
This year was a crazy busy one! Fully transitioning to working on two games while still maintaining a job has been brutal, but we inch ever closer to me finally taking the plunge into full-time gamedev. Overall, I'm very happy with the progress in FFFme, but Deckbiter did mostly take a back seat to FFFme most months.
Fight Fuck Feed me Progress
● Gator Swamps Biome and Royalty
● Mosquitos
● Rats
● Toads
● Piranhas
● Pregnancy Lactation
● Nonbinary Monsterfolk
● Earfucking defeat scenes
● Cursed Farms (Characters merging)
● Owls
● Otters
● Caterpillars
● One Million Words Milestone
● Mouse Royalty
● Dog Royalty
● Fancy Text Animations
● Widescreen Mode
● Three Naga Biomes and Royalty
● Anaconda
● Python
● Cobra
● Viper
● Boa
● Rattlesnake
● World repopulation settings
● New OC relationship settings
Deckbiter Progress
● Dueling Bot
● Sketch frame cards
● Ridiculous number of balance fixes
● Guest dueling setup
● Full art setup in testing
● Art Commissions: 64/110
2025 Plans
For January, I'll be adding Salamanders and Sheep to FFFme, along with more content for the new relationship system.
With Naga being complete, we're getting veeeery close to Huge creatures in the game like dragons. Once Elves and Spiders are finished, then three of the end-game regions will be voteable for the Ravenous supporters. Out of the main content I'd planned from the start, we've got 10/16 of the regions of the game done!
Once the goal gets finishes, I'll be starting the process of adding a canine player option! I'm not at all sure how long this update'll take. FFFme was never designed to handle a non-human player, and I'm not at all confident in catching all the weird scenes that reference the player being a human. It's going to be a messy adventure, but I'm excited for it. The time to finally knot your allies is near!
Thank you all for all the support, feedback, and countless bug reports you shared in 2024. I'm trying my best to make FFFme and Deckbiter the best games they can be, and I'll be in your hands as we head into 2025 as well.
Forever yours,
-heromc
Super excited for sheep :3
would it be possible to change the human text to a {call} command, where it checks what your {player_race} is and picks from a pool of relevant terms from there?
That's close to how it goes, but also there's a ton of text referencing stuff like sweaty skin and such which won't be accurate for the furry players. Overall I'm digging through a million words in hopes of finding every conflict somehow.
The benefits of aftersight when coding games like this :P
Hard coding is easier. At first...
Good luck!
Poll results
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Tier 1: Hermaphrodite canine main character.
Tier 2: Pregnant cat main character chilling in their friend's stomach and beyond.
Tier 3: Bunny main character stuffing taurs up their ass and others into their breasts inside an arctic dungeon.
Tier 4: Elven forests bordering the flat grasslands of the savanna with the spider infested caves in the distance.
Tier 5: Vampirism STDs and vore but rip and tear until it is done.
With the relationship update, would be nice to be able to set their size regardless of species (ie setting it to medium cat instead of it defaulting to small and only being able to set it to large).
Along those lines, also would be cool to set the rate they digest similar to how we can with pc, especially when they nom non-hostile npc's
All good suggestions. Medium size cat might be possible, I'd have to tinker tho. Slow digestion for everyone would be a nightmare in workload. Just having Naga/Centaur have slow digestion has been really really hard to handle all the different scenes.
You know what would be really nice to add to the game, something that will put a twist in the adventure. As an option, we can turn it on or off in the settings before the game starts. We can have a cursed land full of zombies. In the process, we can lose our allies if they become infected and change sides. Some species I think, might be immune to the zombie attacks and not get infected.