Our Apartment v0.6.1: Stats Implemented and Functional, Auto Save, Other fixes and adjustments...

Hey, peeps sorry it's been such a long time since an update, sadly I missed the end of last month due to some unexpected issues. Lets get into it quickly this time.

v0.6.1 Updates

You might note this is a small version number update, there's no real new content in this build (though some content that was accidentally hidden before is now accessible). As I said before this development period has been about fully integrating the stats and progression systems. This takes quite a few forms.

Impact of stats

This was the biggest challenge, keep in mind these have been implemented but are very unbalanced. They will be balanced over time. Implementation was much harder than adjusting the rates of leveling or the impact of stats will be.

DUE TO THESE CHANGES OLD SAVES MAY NOT WORK! The skip to act 4 has been updated to be compatible though.
  • Story progression is initially driven by "Trust" stat, the game generally gives this out for everything, so progression is steady. 
  • When a stat levels up or levels down special dialogue events play depending on phase of the day
  • Not all stats are visible at the start, I don't think I have them accessible just yet, but you will buy items to reveal the rest of the stats (for now there is a cheat toggle in settings)
  • Naomi now has conditional outfits, the pool of outfits changes with story acts and items you buy. Namely "bundles", this will be expanded more with time.
    One of Naomis conditional outfits...
  • Naomi's conditional outfits can also be determined by her stats, in Act 4 a hornier Naomi may wear more appealing clothing. This still needs more configuration tho.
  • In Act 4 some events are triggered with Naomi's stats, currently the "blow job training" event requires a certain horniness level to start.
  • Sex Sim is now strongly impacted by stats, affecting arousal increments, how much the player can cum, etc. and will affect more with time like dialogue options. This is not implemented to its potential yet. (the toggle in settings will reveal how sex sim values are impacted)
  • Certain stats are not able to be leveled up right now, but you may see them gain EXP.  Stats like "Openness" are key to unlocking sex sim positions, etc.

Creating Challenge

What I've long had the goal of is Sex Sim being more of a challenge, hence the concept of limiting how much the player can cum. The general goal is cumming together with Naomi but various factors are in tended to make that a challenge. Also for the sake of progressing the game I want sessions to not be as long, more sessions so things can change and things to experiment. Different dialogue, different conclusion scenes, and other factors. 

I don't intend to punish players, but instead I want there to be challenge in seeing different results. Along with making progression part of that. 

Want a special conclusion scene of Naomi covered in cum? You need a fitness level and a low enough stress so you can cum enough to meet the conditions for such a scene to trigger. 

Thats my goal.

For a while I'll include cheats in the settings menu to bypass things like this, but as the game gets closer to final these cheats will not be available by default. 

Other changes

There's also other changes...
  • The game now autosaves in the first slot
  • The scene menu (top left) has had some items consolidated into a "tool box" menu, some functions restored there too
  • Sex sim now has additional effects to better indicate certain states, hearts appear when arousal is increased, and the meters will now flash when a character is in their cumming threshold. 

Visual Improvements

There's also some visual improvements
  • The environment lighting is now overall brighter, I turned up the indirect lighting. A small consequence of this is some older scenes may be too bright now, this will be fixed with time. 
  • Improvements to appearance of objects that use dithering, STP scaling should now look better. If you're someone who needs to lower the resolution scale you may enjoy this. 

Known Issues

Some known issues:
  • HDR has been disabled in this release, one of the bugs that held things up was the UI vanishing and it turns out HDR+TAA/STP was the cause. The bug has been reported, hopefully it gets fixed soon.
  • Some possible softlocks have been reported, they can be hard to reproduce. That said IF YOU ENCOUNTER A LONG BLACK SCREEN simply wait a bit, there's some fail safes in place. 

About Dev

I know this isn't the most exciting of updates but it is crucial, there's not much more to do to get a solid game now. It's really just things that interact with the stats and the animations/poses needed for the scenes. 

It took constant work to get all this done I haven't really had a break the last couple months, but I'd like to think I'm done heavily focusing this much on core gameplay stuff for a while. 

Just understand this slow period is not without purpose.

What's next

Two major tasks;
  1. I'm going to do an android build to knock out some configuration stuff there. 
  2. I NEED to tackle input options, making it possible to configure certain inputs like mouse controls and also streamlining some other stuff. 

After these two tasks, I'll be back to focusing on content like animations and cinematics. You'll see we now have A LOT of dialogue but nothing to show during them. That on it's own is a big undertaking. 

Conclusion

Thanks for your support peeps, the feedback you give with some of the early releases on discord help make the builds better! 

I'm probably gonna take a break until Unity 6 releases officially on the 17th... not a long time so we'll see lol.

Thats all for now thank for your support!

~Sacb0y