In the process of populating her head with spikes. I had to devise my own method within Blender for this, the built in fur tools aren't cut out for this much control i feel. It will be physics simulat..a-ble?.. while also staying together mimicking her drawn five main spikes look. I'm not fully sold on the thickness yet, i also have a backup plan to double the spike count and half the thickness of each at relative ease. I'm creating the 3d printable version and the animation version in tandem, these efforts are obviously for the latter.
The roots will be seamlessly covered with her final fur, instead of the pink skin texture. Never mind the heavily in the works face features right now, everything is just rough mock-up coloring wise and the eyelashes are just quick planes to get an idea. I'm kinda in the process of confirming the final model geometry and so i can turn onto eye rigging, then you will get a nice demo of her lively eyes in action. It can only be done if i'm 100% i won't want to change ANYTHING else about her for the rest of the project.
(when that's done, she will be THE Amy model of mine, THEN i will have to throw rigging out, put her into T-pose and redo/refine a lot of things)
The roots will be seamlessly covered with her final fur, instead of the pink skin texture. Never mind the heavily in the works face features right now, everything is just rough mock-up coloring wise and the eyelashes are just quick planes to get an idea. I'm kinda in the process of confirming the final model geometry and so i can turn onto eye rigging, then you will get a nice demo of her lively eyes in action. It can only be done if i'm 100% i won't want to change ANYTHING else about her for the rest of the project.
(when that's done, she will be THE Amy model of mine, THEN i will have to throw rigging out, put her into T-pose and redo/refine a lot of things)




