The Development Cycle
Want to know what's going on? What's the plan on the large scale? Why am I talking about all these different games? Get all the details here!
Where We Began
My work as a developer started with My Very Own Lith, an experiment in jumping from pure writing to a very text-heavy but very personal simulation of my oldest, most developed character. I learned a lot over the game's development from 2012 to 2020, when I finally published v1.0. The whole time I was working on that, I had so many other ideas for games I wished I could make! I took some time to hash out several quick prototypes for ideas I wanted to explore before I landed on the one that I found most exciting and that players and supporters voted the most interesting to pursue!
Where We Are Now
I've been throwing myself headlong into building the systems to make Project Wild One run from the ground up since then! The first version I released was little more than an assembly of dozens of different placeholder pieces I'd specifically designed to be easy to replace with better systems later. Since then, I've been going through and building each big, important piece of the whole update by update in preparation for the magnificent game I know PWO can be!
The tough part about programming new mechanics for the game compared to just writing content is that it's much harder to predict how long each piece will take, and there's often no good way to just "cut off partway" and ship an update with what I have so far. Doing so can often mean adding weeks of extra work I'll just have to throw away later! So my update schedule has been thrown out of whack with this phase of development, but I'm focusing on building it all as quick as I can to get to the really good stuff! New releases will go to the supporters first, then a month later they'll go out to the public for free.
Where We're Going
In the long term, I'm hoping to come back to my other projects once Project Wild One feels, if not "feature complete," at least "ready to show off." The idea I have for the game has taken a long time to develop to the point anyone else might be able to see the charm in it that I see in my plans.
The big goal outside of PWO is to come back to MVOL sometime and create a port so people can finally enjoy the game again without wrestling with Flash. This is likely to include some kind of polished "final cut" or the like, and maybe even a Steam release.
Why We're Doing This
At this point, I think I've proven that I have the skills, and the plain stubborn determination, to reliably make a game happen. And if you're here, then hopefully you already think I make pretty good games. Project Wild One is pushing me to build new skillsets, improve myself, and make something truly special-- for more than having one memorable character and a strange plot. I knew I couldn't just "keep making more MVOL forever," I was pretty tapped out on that, but this is a game I can pour my passion into for the long haul, and I think it will eventually make a proud successor to MVOL-- maybe even one that can exceed it in every way.
I'm deeply grateful to all of my supporters for helping make this happen, and I'm going to do my best to live up to all of your hopes, while doing things the way I feel is right!
Thanks for reading! I hope you've got a better idea of what we're doing around here now! Fingers crossed, it may all be just crazy enough to work. If you want more info about what's going on in development right now, I make news posts about general stuff once or twice per update on my website, in alternation with more specific posts about my current work as a supporter reward right here on SubscribeStar. I'm going to be doing my best to stay in touch with all of you and get feedback regularly, so keep playing, join in, and make your voice heard!
I'm deeply grateful to all of my supporters for helping make this happen, and I'm going to do my best to live up to all of your hopes, while doing things the way I feel is right!
Thanks for reading! I hope you've got a better idea of what we're doing around here now! Fingers crossed, it may all be just crazy enough to work. If you want more info about what's going on in development right now, I make news posts about general stuff once or twice per update on my website, in alternation with more specific posts about my current work as a supporter reward right here on SubscribeStar. I'm going to be doing my best to stay in touch with all of you and get feedback regularly, so keep playing, join in, and make your voice heard!




