Hello everyone!

We are very happy to see that there are players enjoying the first release of Alchimia.

We are constantly keeping an eye out to see what you think about it, reading every last comment.

Today we wanted to shine some light on two big aspects of Alchimia.

Story

Alchimia doesn't have a main plot per se. Each major character will have its own independent story, giving the player the ability to choose which character to pursue (and when). Since we want to avoid locking a character's progression behind another one's, we'll have very few (or even none) interactions between major characters. But don't worry, we have a few ideas on how we can tackle that and enable the player to see his favorite girls together in the same scene.

In the next update, we'll reach the end of the prologue and let the player free, allowing him to start deciding with which character to progress.

Puzzles

Alchimia will increasingly feature minigames and puzzles. We made this choice consciously. We want the player to work and earn his rewards. We are very proud of our One Handed Gameplay Technology™, so we won't go overboard with the difficulty and the complexity of said minigames and puzzles.

However, we understand that it's ultimately up to you, the player, to decide how you want to experience the game. We have added to our roadmap the plan to implement an option that will enable skipping all the puzzles. It's not something we'll recommend, but it will be there.


Thanks for your time and keep the feedback coming!