Development Update 26.04.2024

Good day all, welcome to this week’s progress report.

Level: 
We started working on mini location asset design and are finishing up the B blockout for Adûn 
and working on the transitions from Adûn to other regions.
Code:
Continued with combat rework, currently working on hit detection. 
Sandbox:
116 Attachment points were not enough? Try 515!
Experimenting with bone controllers which can modify and offset the transform of any bone on any character in any state (player, character, pose, sex scene).
Added bulk-rename functionality
All events of an object can be copied and pasted to another object now.
Prototype props have a toggle to affect the lighting with emission even when invisible (Lumen only).
Improved the look of poses, specifically around fingers and the hip.

Character: 
Finished work on Solenne - a Sky Village council member (human female)
Started working on Taruk, a farmer from Umbar (pigman).
Multiple outfits are being worked on at the moment.



Animations: 
Working closely together with Game Design on a first set of improved combat animations.
Transferring dialogue emotion animations to other characters.


Design:
Working on blockouts for mini location caves all over the world map.
Further refining the different design aspects for the combat system.


Quick heads up for anyone who is interested: We are collaborating with Xsolla on Cloud-gaming development and are running a test to see if we can make Wild Life more available on lower-end hardware through that. If you want to be a part of that you can check out the info on our discord.


Thank you for all your continued support,
-Wild Life Team